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fix naming convention
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e0122bd9f6
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@ -271,18 +271,18 @@ void FUN_1003ccf0(MxU16*, LegoFileStream&)
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}
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// FUNCTION: LEGO1 0x1003cdd0
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void LegoGameState::SerializeScoreHistory(MxS16 m_flags)
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void LegoGameState::SerializeScoreHistory(MxS16 p_flags)
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{
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LegoFileStream stream;
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MxString savePath(m_savePath);
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savePath += "\\";
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savePath += g_historyGSI;
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if (m_flags == LegoStream::WriteBit) {
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if (p_flags == LegoStream::WriteBit) {
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WriteScoreHistory(&m_unk0xa6);
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}
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if (stream.Open(savePath.GetData(), (LegoStream::OpenFlags) m_flags) == SUCCESS) {
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if (stream.Open(savePath.GetData(), (LegoStream::OpenFlags) p_flags) == SUCCESS) {
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FUN_1003ccf0(&m_unk0xa6, stream);
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}
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}
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@ -24,7 +24,7 @@ class LegoGameState {
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__declspec(dllexport) MxResult Load(MxULong);
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__declspec(dllexport) MxResult Save(MxULong);
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__declspec(dllexport) void SerializePlayersInfo(MxS16);
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__declspec(dllexport) void SerializeScoreHistory(MxS16 m_flags);
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__declspec(dllexport) void SerializeScoreHistory(MxS16 p_flags);
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__declspec(dllexport) void SetSavePath(char*);
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LegoState* GetState(COMPAT_CONST char* p_stateName);
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