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@ -184,6 +184,7 @@ void Act3List::FUN_100720d0(MxU32 p_objectId)
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MxU32 removed = FALSE;
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Act3List::iterator it;
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Act3List::iterator it3;
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// LINE: LEGO1 0x100720e6
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if (!empty()) {
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@ -218,6 +219,7 @@ void Act3List::FUN_100720d0(MxU32 p_objectId)
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// TODO: Something is wrong about these first two lines
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// LINE: LEGO1 0x1007215d
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it = begin();
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it3 = begin();
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Act3ListElement& firstItem = *it++;
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@ -236,6 +238,8 @@ void Act3List::FUN_100720d0(MxU32 p_objectId)
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}
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it3++;
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}
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}
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