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Fix BETA10 annotation order
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@ -385,8 +385,8 @@ class Vector4 : public Vector3 {
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friend class Mx4DPointFloat;
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};
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// FUNCTION: BETA10 0x10048ad0
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// FUNCTION: LEGO1 0x10002b70
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// FUNCTION: BETA10 0x10048ad0
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inline int Vector4::NormalizeQuaternion()
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{
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float* v = m_data;
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@ -408,8 +408,8 @@ inline static float QuaternionProductScalarPart(float* bDat, float* aDat)
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return aDat[3] * bDat[3] - (aDat[0] * bDat[0] + aDat[2] * bDat[2] + aDat[1] * bDat[1]);
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}
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// FUNCTION: BETA10 0x10048c20
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// FUNCTION: LEGO1 0x10002bf0
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// FUNCTION: BETA10 0x10048c20
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inline int Vector4::EqualsHamiltonProduct(Vector4* p_a, Vector4* p_b)
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{
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m_data[3] = QuaternionProductScalarPart(p_a->m_data, p_b->m_data);
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