diff --git a/LEGO1/realtime/vector.h b/LEGO1/realtime/vector.h index 2b5208ab..86251b33 100644 --- a/LEGO1/realtime/vector.h +++ b/LEGO1/realtime/vector.h @@ -385,8 +385,8 @@ class Vector4 : public Vector3 { friend class Mx4DPointFloat; }; -// FUNCTION: BETA10 0x10048ad0 // FUNCTION: LEGO1 0x10002b70 +// FUNCTION: BETA10 0x10048ad0 inline int Vector4::NormalizeQuaternion() { float* v = m_data; @@ -408,8 +408,8 @@ inline static float QuaternionProductScalarPart(float* bDat, float* aDat) return aDat[3] * bDat[3] - (aDat[0] * bDat[0] + aDat[2] * bDat[2] + aDat[1] * bDat[1]); } -// FUNCTION: BETA10 0x10048c20 // FUNCTION: LEGO1 0x10002bf0 +// FUNCTION: BETA10 0x10048c20 inline int Vector4::EqualsHamiltonProduct(Vector4* p_a, Vector4* p_b) { m_data[3] = QuaternionProductScalarPart(p_a->m_data, p_b->m_data);