LegoCarBuild::Escape to 100% (#1744)
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MS 2026-02-14 14:35:50 -05:00 committed by GitHub
parent 183a69874f
commit 8a77540169
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@ -1681,8 +1681,7 @@ void LegoCarBuild::HandleEndAnim()
MxBool LegoCarBuild::Escape() MxBool LegoCarBuild::Escape()
{ {
BackgroundAudioManager()->Init(); BackgroundAudioManager()->Init();
MxS32 targetEntityId = GetBuildMovieId(m_carId); InvokeAction(Extra::ActionType::e_stop, *g_jukeboxScript, GetBuildMovieId(m_carId), NULL);
InvokeAction(Extra::ActionType::e_stop, *g_jukeboxScript, targetEntityId, NULL);
DeleteObjects(&m_atomId, 500, 999); DeleteObjects(&m_atomId, 500, 999);
m_buildState->m_animationState = LegoVehicleBuildState::e_none; m_buildState->m_animationState = LegoVehicleBuildState::e_none;