From 8a77540169711401609481fda92c593e5478a54b Mon Sep 17 00:00:00 2001 From: MS Date: Sat, 14 Feb 2026 14:35:50 -0500 Subject: [PATCH] LegoCarBuild::Escape to 100% (#1744) --- LEGO1/lego/legoomni/src/build/legocarbuild.cpp | 3 +-- 1 file changed, 1 insertion(+), 2 deletions(-) diff --git a/LEGO1/lego/legoomni/src/build/legocarbuild.cpp b/LEGO1/lego/legoomni/src/build/legocarbuild.cpp index 4b9d78ea..c4ef19fe 100644 --- a/LEGO1/lego/legoomni/src/build/legocarbuild.cpp +++ b/LEGO1/lego/legoomni/src/build/legocarbuild.cpp @@ -1681,8 +1681,7 @@ void LegoCarBuild::HandleEndAnim() MxBool LegoCarBuild::Escape() { BackgroundAudioManager()->Init(); - MxS32 targetEntityId = GetBuildMovieId(m_carId); - InvokeAction(Extra::ActionType::e_stop, *g_jukeboxScript, targetEntityId, NULL); + InvokeAction(Extra::ActionType::e_stop, *g_jukeboxScript, GetBuildMovieId(m_carId), NULL); DeleteObjects(&m_atomId, 500, 999); m_buildState->m_animationState = LegoVehicleBuildState::e_none;