mirror of
https://github.com/isledecomp/isle.git
synced 2026-02-27 22:47:37 +00:00
LegoCarBuild::Escape to 100% (#1744)
Some checks are pending
Analyze / ${{ matrix.who }} annotations (CONFIG) (push) Waiting to run
Analyze / ${{ matrix.who }} annotations (ISLE) (push) Waiting to run
Analyze / ${{ matrix.who }} annotations (LEGO1) (push) Waiting to run
Build / Download original binaries (push) Waiting to run
Build / Current ${{ matrix.toolchain.name }} (map[clang-tidy:true msys-env:mingw-w64-i686 msystem:mingw32 name:msys2 mingw32 shell:msys2 {0} werror:true]) (push) Waiting to run
Build / Current ${{ matrix.toolchain.name }} (map[name:MSVC setup-cmake:true setup-msvc:true setup-ninja:true shell:sh]) (push) Waiting to run
Build / MSVC 4.20 (push) Waiting to run
Build / MSVC 4.20 (BETA10) (push) Waiting to run
Build / Verify decomp (push) Blocked by required conditions
Build / Upload artifacts (push) Blocked by required conditions
Format / C++ (push) Waiting to run
Naming / C++ (push) Waiting to run
Some checks are pending
Analyze / ${{ matrix.who }} annotations (CONFIG) (push) Waiting to run
Analyze / ${{ matrix.who }} annotations (ISLE) (push) Waiting to run
Analyze / ${{ matrix.who }} annotations (LEGO1) (push) Waiting to run
Build / Download original binaries (push) Waiting to run
Build / Current ${{ matrix.toolchain.name }} (map[clang-tidy:true msys-env:mingw-w64-i686 msystem:mingw32 name:msys2 mingw32 shell:msys2 {0} werror:true]) (push) Waiting to run
Build / Current ${{ matrix.toolchain.name }} (map[name:MSVC setup-cmake:true setup-msvc:true setup-ninja:true shell:sh]) (push) Waiting to run
Build / MSVC 4.20 (push) Waiting to run
Build / MSVC 4.20 (BETA10) (push) Waiting to run
Build / Verify decomp (push) Blocked by required conditions
Build / Upload artifacts (push) Blocked by required conditions
Format / C++ (push) Waiting to run
Naming / C++ (push) Waiting to run
This commit is contained in:
parent
183a69874f
commit
8a77540169
@ -1681,8 +1681,7 @@ void LegoCarBuild::HandleEndAnim()
|
|||||||
MxBool LegoCarBuild::Escape()
|
MxBool LegoCarBuild::Escape()
|
||||||
{
|
{
|
||||||
BackgroundAudioManager()->Init();
|
BackgroundAudioManager()->Init();
|
||||||
MxS32 targetEntityId = GetBuildMovieId(m_carId);
|
InvokeAction(Extra::ActionType::e_stop, *g_jukeboxScript, GetBuildMovieId(m_carId), NULL);
|
||||||
InvokeAction(Extra::ActionType::e_stop, *g_jukeboxScript, targetEntityId, NULL);
|
|
||||||
DeleteObjects(&m_atomId, 500, 999);
|
DeleteObjects(&m_atomId, 500, 999);
|
||||||
|
|
||||||
m_buildState->m_animationState = LegoVehicleBuildState::e_none;
|
m_buildState->m_animationState = LegoVehicleBuildState::e_none;
|
||||||
|
|||||||
Loading…
Reference in New Issue
Block a user