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@ -162,7 +162,8 @@ inline void Matrix4::ToQuaternion(Vector4& p_outQuat)
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p_outQuat[0] = (m_data[2][1] - m_data[1][2]) * trace;
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p_outQuat[1] = (m_data[0][2] - m_data[2][0]) * trace;
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p_outQuat[2] = (m_data[1][0] - m_data[0][1]) * trace;
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} else {
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}
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else {
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// GLOBAL: LEGO1 0x100d4090
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static int rotateIndex[] = {1, 2, 0};
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