diff --git a/LEGO1/realtime/matrix.h b/LEGO1/realtime/matrix.h index 6a606607..82c3166a 100644 --- a/LEGO1/realtime/matrix.h +++ b/LEGO1/realtime/matrix.h @@ -162,7 +162,8 @@ inline void Matrix4::ToQuaternion(Vector4& p_outQuat) p_outQuat[0] = (m_data[2][1] - m_data[1][2]) * trace; p_outQuat[1] = (m_data[0][2] - m_data[2][0]) * trace; p_outQuat[2] = (m_data[1][0] - m_data[0][1]) * trace; - } else { + } + else { // GLOBAL: LEGO1 0x100d4090 static int rotateIndex[] = {1, 2, 0};