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vtable annotation
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parent
961a61d9ba
commit
8547f0be34
@ -48,7 +48,7 @@ class MxBitmap : public MxCore {
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// FUNCTION: LEGO1 0x1004e0d0
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// FUNCTION: BETA10 0x10060fc0
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virtual MxS32 VTable0x28(MxS32) { return -1; } // vtable+28
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virtual MxS32 VTable0x28(MxS32) { return -1; } // vtable+0x28
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virtual void BitBlt(
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MxBitmap* p_src,
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@ -58,7 +58,7 @@ class MxBitmap : public MxCore {
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MxS32 p_bottom,
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MxS32 p_width,
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MxS32 p_height
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); // vtable+2c
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); // vtable+0x2c
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virtual void BitBltTransparent(
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MxBitmap* p_src,
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MxS32 p_left,
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@ -67,10 +67,10 @@ class MxBitmap : public MxCore {
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MxS32 p_bottom,
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MxS32 p_width,
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MxS32 p_height
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); // vtable+30
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virtual MxPalette* CreatePalette(); // vtable+34
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virtual void ImportPalette(MxPalette* p_palette); // vtable+38
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virtual MxResult SetBitDepth(MxBool); // vtable+3c
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); // vtable+0x30
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virtual MxPalette* CreatePalette(); // vtable+0x34
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virtual void ImportPalette(MxPalette* p_palette); // vtable+0x38
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virtual MxResult SetBitDepth(MxBool); // vtable+0x3c
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virtual MxResult StretchBits(
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HDC p_hdc,
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MxS32 p_xSrc,
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@ -79,7 +79,7 @@ class MxBitmap : public MxCore {
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MxS32 p_yDest,
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MxS32 p_destWidth,
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MxS32 p_destHeight
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); // vtable+40
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); // vtable+0x40
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// Bit mask trick to round up to the nearest multiple of four.
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// Pixel data may be stored with padding.
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