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Implement/Match JukeboxEntity
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@ -25,8 +25,16 @@ class JukeBoxEntity : public LegoEntity {
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return !strcmp(p_name, JukeBoxEntity::ClassName()) || LegoEntity::IsA(p_name);
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}
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void StartAction();
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void StopAction(MxU32 p_state);
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inline MxBool IsBackgroundAudioEnabled() { return m_enableBGA; }
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// SYNTHETIC: LEGO1 0x10085db0
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// JukeBoxEntity::`scalar deleting destructor'
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protected:
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MxBool m_enableBGA; // 0x68
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};
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#endif // JUKEBOXENTITY_H
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@ -22,8 +22,16 @@ class JukeBoxState : public LegoState {
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MxBool VTable0x14() override; // vtable+0x14
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inline MxU32 IsActive() { return m_active; }
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inline void SetActive(MxBool p_active) { m_active = p_active; }
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inline MxU32 GetState() { return m_state; }
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// SYNTHETIC: LEGO1 0x1000f3d0
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// JukeBoxState::`scalar deleting destructor'
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protected:
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MxU32 m_state; // 0x8
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MxU32 m_active; // 0xc
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};
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#endif // JUKEBOXSTATE_H
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@ -107,12 +107,14 @@ class LegoGameState {
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inline Act GetLoadedAct() { return m_loadedAct; }
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inline Area GetCurrentArea() { return m_currentArea; }
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inline Area GetPreviousArea() { return m_previousArea; }
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inline MxU32 GetUnknown0x41c() { return m_unk0x41c; }
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inline Area GetUnknown0x42c() { return m_unk0x42c; }
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inline void SetDirty(MxBool p_dirty) { m_isDirty = p_dirty; }
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inline void SetCurrentArea(Area p_currentArea) { m_currentArea = p_currentArea; }
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inline void SetPreviousArea(Area p_previousArea) { m_previousArea = p_previousArea; }
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inline void SetUnknown0x0c(MxU8 p_unk0x0c) { m_unk0x0c = p_unk0x0c; }
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inline void SetUnknown0x41c(undefined4 p_unk0x41c) { m_unk0x41c = p_unk0x41c; }
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inline void SetUnknown0x42c(Area p_unk0x42c) { m_unk0x42c = p_unk0x42c; }
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void SetCurrentAct(Act p_currentAct);
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@ -147,7 +149,8 @@ class LegoGameState {
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MxU16 m_unk0x24; // 0x24
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undefined m_unk0x28[128]; // 0x28
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ScoreStruct m_unk0xa6; // 0xa6
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undefined m_unk0x41a[8]; // 0x41a - might be part of the structure at 0xa6
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undefined m_unk0x41a[2]; // 0x41a - might be part of the structure at 0xa6
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undefined4 m_unk0x41c; // 0x41c
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MxBool m_isDirty; // 0x420
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Area m_currentArea; // 0x424
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Area m_previousArea; // 0x428
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@ -1,20 +1,116 @@
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#include "jukeboxentity.h"
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// STUB: LEGO1 0x10085bc0
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#include "isle.h"
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#include "islepathactor.h"
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#include "jukeboxstate.h"
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#include "legogamestate.h"
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#include "legoutil.h"
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#include "mxbackgroundaudiomanager.h"
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#include "mxnotificationmanager.h"
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#include "mxtransitionmanager.h"
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// FUNCTION: LEGO1 0x10085bc0
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JukeBoxEntity::JukeBoxEntity()
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{
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// TODO
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NotificationManager()->Register(this);
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}
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// STUB: LEGO1 0x10085dd0
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// FUNCTION: LEGO1 0x10085dd0
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JukeBoxEntity::~JukeBoxEntity()
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{
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// TODO
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NotificationManager()->Unregister(this);
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}
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// STUB: LEGO1 0x10085e40
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// FUNCTION: LEGO1 0x10085e40
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MxLong JukeBoxEntity::Notify(MxParam& p_param)
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{
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// TODO
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if (((MxNotificationParam&) p_param).GetType() == 0xb) {
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if (!FUN_1003ef60()) {
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return 1;
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}
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if (CurrentVehicle()->VTable0x60() != GameState()->GetUnknownC()) {
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CurrentVehicle()->VTable0xe4();
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}
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((Isle*) FindWorld(*g_isleScript, 0))->SetUnknown13c(0x35);
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TransitionManager()->StartTransition(MxTransitionManager::e_pixelation, 50, FALSE, FALSE);
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return 1;
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}
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return 0;
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}
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// FUNCTION: LEGO1 0x10085ed0
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void JukeBoxEntity::StartAction()
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{
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MxDSAction action;
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BackgroundAudioManager()->Stop();
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JukeBoxState* jbs = (JukeBoxState*) GameState()->GetState("JukeBoxState");
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jbs->SetActive(TRUE);
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switch (jbs->GetState()) {
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case 0:
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InvokeAction(Extra::e_start, *g_isleScript, 0x319, NULL);
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GameState()->SetUnknown0x41c(0x37);
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break;
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case 1:
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InvokeAction(Extra::e_start, *g_isleScript, 0x31e, NULL);
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GameState()->SetUnknown0x41c(0x38);
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break;
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case 2:
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InvokeAction(Extra::e_start, *g_isleScript, 0x31b, NULL);
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GameState()->SetUnknown0x41c(0x39);
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break;
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case 3:
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InvokeAction(Extra::e_start, *g_isleScript, 0x31a, NULL);
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GameState()->SetUnknown0x41c(0x3a);
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break;
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case 4:
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InvokeAction(Extra::e_start, *g_isleScript, 0x31f, NULL);
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GameState()->SetUnknown0x41c(0x3b);
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break;
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case 5:
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InvokeAction(Extra::e_start, *g_isleScript, 0x31c, NULL);
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GameState()->SetUnknown0x41c(0x3c);
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break;
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}
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action.SetAtomId(*g_jukeboxScript);
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action.SetObjectId(GameState()->GetUnknown0x41c());
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m_enableBGA = BackgroundAudioManager()->GetMusicEnabled();
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if (!m_enableBGA) {
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BackgroundAudioManager()->Enable(TRUE);
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}
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BackgroundAudioManager()->PlayMusic(action, 5, 4);
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}
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// FUNCTION: LEGO1 0x100860f0
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void JukeBoxEntity::StopAction(MxU32 p_state)
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{
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JukeBoxState* jbs = (JukeBoxState*) GameState()->GetState("JukeBoxState");
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if (jbs && jbs->IsActive()) {
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switch (p_state) {
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case 0x37:
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jbs->SetActive(FALSE);
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InvokeAction(Extra::e_stop, *g_isleScript, 0x319, NULL);
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break;
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case 0x38:
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jbs->SetActive(FALSE);
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InvokeAction(Extra::e_stop, *g_isleScript, 0x31e, NULL);
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break;
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case 0x39:
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jbs->SetActive(FALSE);
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InvokeAction(Extra::e_stop, *g_isleScript, 0x31b, NULL);
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break;
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case 0x3a:
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jbs->SetActive(FALSE);
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InvokeAction(Extra::e_stop, *g_isleScript, 0x31a, NULL);
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break;
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case 0x3b:
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jbs->SetActive(FALSE);
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InvokeAction(Extra::e_stop, *g_isleScript, 0x31f, NULL);
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break;
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case 0x3c:
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jbs->SetActive(FALSE);
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InvokeAction(Extra::e_stop, *g_isleScript, 0x31c, NULL);
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break;
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}
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BackgroundAudioManager()->Enable(IsBackgroundAudioEnabled());
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}
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}
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