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don't hardcode Isle world object id
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parent
478cdac572
commit
6e6d2ac508
@ -2,6 +2,7 @@
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#include "act1state.h"
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#include "act1state.h"
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#include "isle.h"
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#include "isle.h"
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#include "isle_actions.h"
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#include "islepathactor.h"
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#include "islepathactor.h"
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#include "legoanimationmanager.h"
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#include "legoanimationmanager.h"
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#include "legogamestate.h"
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#include "legogamestate.h"
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@ -25,7 +26,7 @@ MxLong PoliceEntity::VTable0x50(MxParam& p_param)
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CurrentActor()->VTable0xe4();
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CurrentActor()->VTable0xe4();
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}
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}
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Isle* isle = (Isle*) FindWorld(*g_isleScript, 0);
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Isle* isle = (Isle*) FindWorld(*g_isleScript, IsleScript::c__Isle);
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isle->SetDestLocation(LegoGameState::Area::e_police);
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isle->SetDestLocation(LegoGameState::Area::e_police);
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AnimationManager()->FUN_10061010(NULL);
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AnimationManager()->FUN_10061010(NULL);
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