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MxTypes, naming convention, and using a fraction
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@ -9,13 +9,13 @@ typedef struct {
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MxS32 green;
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MxS32 blue;
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MxS32 unk10;
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} roi_color_alias;
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} ROIColorAlias;
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// 0x100dbe28
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double g_unk_roiConstant = 0.00392156862745098;
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const double g_normalizeByteToFloat = 1.0 / 255;
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// 0x101011b0
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roi_color_alias g_roiColorAliases[22] = {
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ROIColorAlias g_roiColorAliases[22] = {
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{"lego black", 0x21, 0x21, 0x21, 0}, {"lego black f", 0x21, 0x21, 0x21, 0},
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{"lego black flat", 0x21, 0x21, 0x21, 0}, {"lego blue", 0x00, 0x54, 0x8c, 0},
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{"lego blue flat", 0x00, 0x54, 0x8c, 0}, {"lego brown", 0x4a, 0x23, 0x1a, 0},
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@ -33,7 +33,7 @@ roi_color_alias g_roiColorAliases[22] = {
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MxS32 g_roiConfig = 100;
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// 0x101013ac
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ROI_Handler g_someHandlerFunction = NULL;
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ROIHandler g_someHandlerFunction = NULL;
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// OFFSET: LEGO1 0x100a81c0
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void LegoROI::configureLegoROI(MxS32 p_roi)
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@ -42,7 +42,13 @@ void LegoROI::configureLegoROI(MxS32 p_roi)
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}
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// OFFSET: LEGO1 0x100a9bf0
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MxBool LegoROI::CallTheHandlerFunction(char* p_param, float& p_red, float& p_green, float& p_blue, float& p_other)
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MxBool LegoROI::CallTheHandlerFunction(
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char* p_param,
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MxFloat& p_red,
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MxFloat& p_green,
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MxFloat& p_blue,
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MxFloat& p_other
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)
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{
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// TODO
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if (p_param == NULL)
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@ -54,21 +60,21 @@ MxBool LegoROI::CallTheHandlerFunction(char* p_param, float& p_red, float& p_gre
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p_param = buf;
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}
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return LegoROI::ColorAliasLookup(p_param, p_red, p_green, p_blue, p_other);
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return ColorAliasLookup(p_param, p_red, p_green, p_blue, p_other);
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}
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// OFFSET: LEGO1 0x100a9c50
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MxBool LegoROI::ColorAliasLookup(char* p_param, float& p_red, float& p_green, float& p_blue, float& p_other)
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MxBool LegoROI::ColorAliasLookup(char* p_param, MxFloat& p_red, MxFloat& p_green, MxFloat& p_blue, MxFloat& p_other)
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{
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// TODO: this seems awfully hacky for these devs. is there a dynamic way
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// to represent `the end of this array` that would improve this?
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MxU32 i = 0;
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do {
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if (strcmpi(g_roiColorAliases[i].name, p_param) == 0) {
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p_red = g_roiColorAliases[i].red * g_unk_roiConstant;
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p_green = g_roiColorAliases[i].green * g_unk_roiConstant;
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p_blue = g_roiColorAliases[i].blue * g_unk_roiConstant;
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p_other = g_roiColorAliases[i].unk10 * g_unk_roiConstant;
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p_red = g_roiColorAliases[i].red * g_normalizeByteToFloat;
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p_green = g_roiColorAliases[i].green * g_normalizeByteToFloat;
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p_blue = g_roiColorAliases[i].blue * g_normalizeByteToFloat;
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p_other = g_roiColorAliases[i].unk10 * g_normalizeByteToFloat;
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return TRUE;
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}
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i++;
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@ -78,7 +84,7 @@ MxBool LegoROI::ColorAliasLookup(char* p_param, float& p_red, float& p_green, fl
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}
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// OFFSET: LEGO1 0x100a9d30
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void LegoROI::SetSomeHandlerFunction(ROI_Handler p_func)
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void LegoROI::SetSomeHandlerFunction(ROIHandler p_func)
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{
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g_someHandlerFunction = p_func;
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}
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@ -3,16 +3,22 @@
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#include "mxtypes.h"
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typedef MxBool (*ROI_Handler)(char*, char*, MxU32);
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typedef MxBool (*ROIHandler)(char*, char*, MxU32);
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class LegoROI {
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public:
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__declspec(dllexport) void SetDisplayBB(MxS32 p_displayBB);
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__declspec(dllexport) static void configureLegoROI(MxS32 p_roi);
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static void SetSomeHandlerFunction(ROI_Handler p_func);
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static MxBool CallTheHandlerFunction(char* p_param, float& p_red, float& p_green, float& p_blue, float& p_other);
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static MxBool ColorAliasLookup(char* p_param, float& p_red, float& p_green, float& p_blue, float& p_other);
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static void SetSomeHandlerFunction(ROIHandler p_func);
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static MxBool CallTheHandlerFunction(
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char* p_param,
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MxFloat& p_red,
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MxFloat& p_green,
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MxFloat& p_blue,
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MxFloat& p_other
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);
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static MxBool ColorAliasLookup(char* p_param, MxFloat& p_red, MxFloat& p_green, MxFloat& p_blue, MxFloat& p_other);
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};
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#endif // LEGOROI_H
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