LegoGameState destructor and related

This commit is contained in:
disinvite 2023-10-31 23:11:37 -04:00
parent 9ac9fe2761
commit ed023e1337
4 changed files with 139 additions and 12 deletions

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@ -2,6 +2,7 @@
#include "infocenterstate.h"
#include "legoomni.h"
#include "legoroi.h"
#include "legostate.h"
#include "legostream.h"
#include "mxobjectfactory.h"
@ -43,6 +44,8 @@ extern const char* s_endOfVariables;
LegoGameState::LegoGameState()
{
// TODO
SetROIHandlerFunction();
m_stateCount = 0;
m_backgroundColor = new LegoBackgroundColor("backgroundcolor", "set 56 54 68");
VariableTable()->SetVariable(m_backgroundColor);
@ -57,10 +60,22 @@ LegoGameState::LegoGameState()
SerializeScoreHistory(1);
}
// OFFSET: LEGO1 0x10039720 STUB
// OFFSET: LEGO1 0x10039720
LegoGameState::~LegoGameState()
{
// TODO
LegoROI::SetSomeHandlerFunction(NULL);
if (m_stateCount) {
for (MxS16 i = 0; i < m_stateCount; i++) {
LegoState* state = m_stateArray[i];
if (state)
delete state;
}
delete[] m_stateArray;
}
delete[] m_savePath;
}
// OFFSET: LEGO1 0x10039c60 STUB
@ -163,6 +178,33 @@ void LegoGameState::SetSavePath(char* p_savePath)
m_savePath = NULL;
}
// OFFSET: LEGO1 0x1003bac0
void LegoGameState::SetROIHandlerFunction()
{
LegoROI::SetSomeHandlerFunction(&ROIHandlerFunction);
}
// OFFSET: LEGO1 0x1003bad0
MxBool ROIHandlerFunction(char* p_input, char* p_output, MxU32 p_copyLen)
{
if (p_output != NULL && p_copyLen != 0 &&
(strnicmp(p_input, "INDIR-F-", strlen("INDIR-F-")) == 0 ||
strnicmp(p_input, "INDIR-G-", strlen("INDIR-F-")) == 0)) {
char buf[256];
sprintf(buf, "c_%s", &p_input[strlen("INDIR-F-")]);
const char* value = VariableTable()->GetVariable(buf);
if (value != NULL) {
strncpy(p_output, value, p_copyLen);
p_output[p_copyLen - 1] = '\0';
return TRUE;
}
}
return FALSE;
}
// OFFSET: LEGO1 0x1003bbb0
LegoState* LegoGameState::GetState(COMPAT_CONST char* p_stateName)
{

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@ -40,6 +40,7 @@ class LegoGameState {
private:
void RegisterState(LegoState* p_state);
MxResult WriteEndOfVariables(LegoStream* p_stream);
void SetROIHandlerFunction();
private:
char* m_savePath; // 0x0
@ -58,4 +59,6 @@ class LegoGameState {
undefined4 m_unk42c;
};
MxBool ROIHandlerFunction(char* p_0, char* p_output, MxU32 p_copyLen);
#endif // LEGOGAMESTATE_H

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@ -1,16 +1,90 @@
#include "legoroi.h"
// 0x10101368
int g_roiConfig = 100;
#include <string.h>
// OFFSET: LEGO1 0x100a9e10
void LegoROI::SetDisplayBB(int p_displayBB)
{
// Intentionally empty function
}
// SIZE 0x14
typedef struct {
const char* name;
MxS32 red;
MxS32 green;
MxS32 blue;
MxS32 unk10;
} roi_color_alias;
// 0x100dbe28
double g_unk_roiConstant = 0.00392156862745098;
// 0x101011b0
roi_color_alias g_roiColorAliases[22] = {
{"lego black", 0x21, 0x21, 0x21, 0}, {"lego black f", 0x21, 0x21, 0x21, 0},
{"lego black flat", 0x21, 0x21, 0x21, 0}, {"lego blue", 0x00, 0x54, 0x8c, 0},
{"lego blue flat", 0x00, 0x54, 0x8c, 0}, {"lego brown", 0x4a, 0x23, 0x1a, 0},
{"lego brown flt", 0x4a, 0x23, 0x1a, 0}, {"lego brown flat", 0x4a, 0x23, 0x1a, 0},
{"lego drk grey", 0x40, 0x40, 0x40, 0}, {"lego drk grey flt", 0x40, 0x40, 0x40, 0},
{"lego dk grey flt", 0x40, 0x40, 0x40, 0}, {"lego green", 0x00, 0x78, 0x2d, 0},
{"lego green flat", 0x00, 0x78, 0x2d, 0}, {"lego lt grey", 0x82, 0x82, 0x82, 0},
{"lego lt grey flt", 0x82, 0x82, 0x82, 0}, {"lego lt grey fla", 0x82, 0x82, 0x82, 0},
{"lego red", 0xcb, 0x12, 0x20, 0}, {"lego red flat", 0xcb, 0x12, 0x20, 0},
{"lego white", 0xfa, 0xfa, 0xfa, 0}, {"lego white flat", 0xfa, 0xfa, 0xfa, 0},
{"lego yellow", 0xff, 0xb9, 0x00, 0}, {"lego yellow flat", 0xff, 0xb9, 0x00, 0},
};
// 0x10101368
MxS32 g_roiConfig = 100;
// 0x101013ac
ROI_Handler g_someHandlerFunction = NULL;
// OFFSET: LEGO1 0x100a81c0
void LegoROI::configureLegoROI(int p_roi)
void LegoROI::configureLegoROI(MxS32 p_roi)
{
g_roiConfig = p_roi;
}
// OFFSET: LEGO1 0x100a9bf0
MxBool LegoROI::CallTheHandlerFunction(char* p_param, float& p_red, float& p_green, float& p_blue, float& p_other)
{
// TODO
if (p_param == NULL)
return FALSE;
if (g_someHandlerFunction) {
char buf[32];
if (g_someHandlerFunction(p_param, buf, 32))
p_param = buf;
}
return LegoROI::ColorAliasLookup(p_param, p_red, p_green, p_blue, p_other);
}
// OFFSET: LEGO1 0x100a9c50
MxBool LegoROI::ColorAliasLookup(char* p_param, float& p_red, float& p_green, float& p_blue, float& p_other)
{
// TODO: this seems awfully hacky for these devs. is there a dynamic way
// to represent `the end of this array` that would improve this?
MxU32 i = 0;
do {
if (strcmpi(g_roiColorAliases[i].name, p_param) == 0) {
p_red = g_roiColorAliases[i].red * g_unk_roiConstant;
p_green = g_roiColorAliases[i].green * g_unk_roiConstant;
p_blue = g_roiColorAliases[i].blue * g_unk_roiConstant;
p_other = g_roiColorAliases[i].unk10 * g_unk_roiConstant;
return TRUE;
}
i++;
} while ((MxS32*) &g_roiColorAliases[i] < &g_roiConfig);
return FALSE;
}
// OFFSET: LEGO1 0x100a9d30
void LegoROI::SetSomeHandlerFunction(ROI_Handler p_func)
{
g_someHandlerFunction = p_func;
}
// OFFSET: LEGO1 0x100a9e10
void LegoROI::SetDisplayBB(MxS32 p_displayBB)
{
// Intentionally empty function
}

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@ -1,10 +1,18 @@
#ifndef LEGOROI_H
#define LEGOROI_H
#include "mxtypes.h"
typedef MxBool (*ROI_Handler)(char*, char*, MxU32);
class LegoROI {
public:
__declspec(dllexport) void SetDisplayBB(int p_displayBB);
__declspec(dllexport) static void configureLegoROI(int p_roi);
__declspec(dllexport) void SetDisplayBB(MxS32 p_displayBB);
__declspec(dllexport) static void configureLegoROI(MxS32 p_roi);
static void SetSomeHandlerFunction(ROI_Handler p_func);
static MxBool CallTheHandlerFunction(char* p_param, float& p_red, float& p_green, float& p_blue, float& p_other);
static MxBool ColorAliasLookup(char* p_param, float& p_red, float& p_green, float& p_blue, float& p_other);
};
#endif // LEGOROI_H