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192
LEGO1/mxhashtable.h
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192
LEGO1/mxhashtable.h
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#ifndef MXHASHTABLE_H
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#define MXHASHTABLE_H
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#include "mxtypes.h"
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#include "mxcore.h"
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#define HASH_TABLE_INIT_SIZE 128
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#define HASH_TABLE_OPT_NO_EXPAND 0
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#define HASH_TABLE_OPT_EXPAND_ADD 1
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#define HASH_TABLE_OPT_EXPAND_MULTIPLY 2
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template <class T>
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class MxHashTableNode
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{
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public:
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MxHashTableNode<T>() {}
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MxHashTableNode<T>(T *p_obj, MxU32 p_hash)
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{
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m_obj = p_obj;
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m_hash = p_hash;
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m_prev = NULL;
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m_next = NULL;
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}
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//private:
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T* m_obj;
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MxU32 m_hash;
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MxHashTableNode *m_prev;
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MxHashTableNode *m_next;
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};
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template <class T>
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class MxHashTable : public MxCore
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{
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public:
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MxHashTable()
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{
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m_numSlots = HASH_TABLE_INIT_SIZE;
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m_slots = new MxHashTableNode<T>*[HASH_TABLE_INIT_SIZE];
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m_resizeOption = HASH_TABLE_OPT_NO_EXPAND;
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}
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~MxHashTable()
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{
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// TODO: Walk table to delete nodes?
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delete[] m_slots;
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}
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// for convenience
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inline int GetBucket(int hash) {
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return hash % m_numSlots;
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}
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// OFFSET: LEGO1 0x100b7ab0
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void MxHashTable::Resize()
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{
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// Save a reference to the current table
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// so we can walk nodes and re-insert
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MxHashTableNode<T> **old_table = m_slots;
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MxU32 old_size = m_numSlots;
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switch (m_resizeOption) {
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case HASH_TABLE_OPT_EXPAND_ADD:
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m_numSlots = old_size + m_increaseAmount;
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break;
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case HASH_TABLE_OPT_EXPAND_MULTIPLY:
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m_numSlots = old_size * m_increaseFactor;
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break;
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}
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MxHashTableNode<T> **new_table = new MxHashTableNode<T>*[m_numSlots];
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// FIXME: order? m_numKeys set after `rep stosd`
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m_slots = new_table;
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memset(m_slots, 0, sizeof(MxHashTableNode<T> *) * m_numSlots);
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m_numKeys = 0;
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for (int i = 0; i != old_size; i++) {
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MxHashTableNode<T> *t = old_table[i];
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while (t) {
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MxHashTableNode<T> *next = t->m_next;
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_NodeInsert(t);
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t = next;
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}
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}
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delete[] old_table;
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}
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// OFFSET: LEGO1 0x100b7b80
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void MxHashTable::_NodeInsert(MxHashTableNode<T> *p_node) {
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int bucket = GetBucket(p_node->m_hash);
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p_node->m_next = m_slots[bucket];
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if (m_slots[bucket])
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m_slots[bucket]->m_prev = p_node;
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m_slots[bucket] = p_node;
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m_numKeys++;
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}
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void MxHashTable::Add(T* p_newobj)
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{
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if (m_resizeOption && ((m_numKeys + 1) / m_numSlots) > m_autoResizeRatio)
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MxHashTable<T>::Resize();
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MxU32 hash = Hash(p_newobj);
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MxHashTableNode<T> *node = new MxHashTableNode<T>(p_newobj, hash);
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MxHashTable<T>::_NodeInsert(node);
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}
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virtual MxS8 Compare(T*, T*);
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virtual MxU32 Hash(T*);
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//private:
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MxU32 m_numKeys; // +0x8
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void (*m_customDestructor)(T*); // +0xc
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MxHashTableNode<T> **m_slots; // +0x10
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MxU32 m_numSlots; // +0x14
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MxU32 m_autoResizeRatio;
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int m_resizeOption; // +0x1c
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// FIXME: or FIXME? This qword is used as an integer or double depending
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// on the value of m_resizeOption. Hard to say whether this is how the devs
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// did it, but a simple cast in either direction doesn't match.
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union {
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MxS64 m_increaseAmount;
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double m_increaseFactor;
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};
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};
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template <class T>
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class MxHashTableCursor : public MxCore
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{
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public:
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MxHashTableCursor(MxHashTable<T> *p_hashTable)
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{
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m_table = p_hashTable;
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m_match = NULL;
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}
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MxBool Find(T *p_obj)
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{
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MxU32 hash = m_table->Hash(p_obj);
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int bucket = m_table->GetBucket(hash);
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MxHashTableNode<T> *t = m_table->m_slots[bucket];
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while (t) {
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if (t->m_hash == hash && !m_table->Compare(t->m_obj, p_obj))
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m_match = t;
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t = t->m_next;
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}
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return m_match != NULL;
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}
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void GetMatch(T **p_obj)
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{
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if (m_match) {
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*p_obj = m_match->m_obj;
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}
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}
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void DeleteMatch()
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{
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// Cut the matching node out of the linked list
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// by updating pointer references.
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if (m_match->m_prev) {
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m_match->m_prev->m_next = m_match->m_next;
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} else {
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// No "prev" node, so move "next" to the head of the list.
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int bucket = m_table->GetBucket(m_match->m_hash);
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m_table->m_slots[bucket] = m_match->m_next;
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}
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if (m_match->m_next)
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m_match->m_next->m_prev = m_match->m_prev;
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m_table->m_customDestructor(m_match->m_obj);
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delete m_match;
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m_table->m_numKeys--;
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}
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private:
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MxHashTable<T> *m_table;
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MxHashTableNode<T> *m_match;
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};
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#endif // MXHASHTABLE_H
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@ -31,8 +31,13 @@ void MxVariableTable::SetVariable(const char *p_key, const char *p_value)
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cursor.GetMatch(&var);
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var->SetValue(p_value);
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} else {
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Add(var);
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MxHashTable<MxVariable>::Add(var);
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}
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// create new var object here?
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// Resize inlined
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// Add not
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}
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// OFFSET: LEGO1 0x100b7740
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@ -44,7 +49,12 @@ void MxVariableTable::SetVariable(MxVariable *var)
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if (found)
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cursor.DeleteMatch();
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Add(var);
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MxHashTable<MxVariable>::Add(var);
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// we already have the new variable to add.
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// Resize not
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// Add inlined
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}
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// OFFSET: LEGO1 0x100b78f0
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@ -2,186 +2,9 @@
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#define MXVARIABLETABLE_H
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#include "mxtypes.h"
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#include "mxcore.h"
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#include "mxhashtable.h"
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#include "mxvariable.h"
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template <class T>
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class MxHashTableNode
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{
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public:
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MxHashTableNode<T>() {}
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MxHashTableNode<T>(T *p_obj, MxU32 p_hash)
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{
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m_obj = p_obj;
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m_hash = p_hash;
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m_prev = NULL;
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m_next = NULL;
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}
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//private:
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T* m_obj;
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MxU32 m_hash;
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MxHashTableNode *m_prev;
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MxHashTableNode *m_next;
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};
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template <class T>
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class MxHashTable : public MxCore
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{
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public:
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MxHashTable()
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{
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m_numSlots = 128;
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m_slots = new MxHashTableNode<T>*[128];
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}
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~MxHashTable()
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{
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// TODO: Walk table to delete nodes?
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delete[] m_slots;
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}
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// for convenience
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inline int GetBucket(int hash) {
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return hash % m_numSlots;
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}
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inline void _NodeInsert(MxHashTableNode<T> *p_node) {
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int bucket = GetBucket(p_node->m_hash);
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p_node->m_next = m_slots[bucket];
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if (m_slots[bucket])
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m_slots[bucket]->m_prev = p_node;
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m_slots[bucket] = p_node;
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m_numKeys++;
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}
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// OFFSET: LEGO1 0x100b7ab0
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void Resize()
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{
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// Save a reference to the current table
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// so we can walk nodes and re-insert
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MxHashTableNode<T> **old_table = m_slots;
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MxU32 old_size = m_numSlots;
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switch (m_option) {
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case 1: // flat increase by x
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m_numSlots = old_size + m_increaseAmount;
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break;
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case 2: // increase by a factor of x
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m_numSlots = old_size * m_increaseFactor;
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break;
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}
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MxHashTableNode<T> **new_table = new MxHashTableNode<T>*[m_numSlots];
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// FIXME: order? m_numKeys set after `rep stosd`
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m_slots = new_table;
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memset(m_slots, 0, sizeof(MxHashTableNode<T> *) * m_numSlots);
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m_numKeys = 0;
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for (int i = 0; i != old_size; i++) {
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MxHashTableNode<T> *t = old_table[i];
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while (t) {
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MxHashTableNode<T> *next = t->m_next;
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_NodeInsert(t);
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t = next;
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}
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}
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delete[] old_table;
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}
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void Add(T* p_newobj)
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{
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if (m_option && ((m_numKeys + 1) / m_numSlots) > m_autoResizeRatio)
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Resize();
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MxU32 hash = Hash(p_newobj);
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MxHashTableNode<T> *node = new MxHashTableNode<T>(p_newobj, hash);
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_NodeInsert(node);
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}
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virtual MxS8 Compare(T*, T*);
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virtual MxU32 Hash(T*);
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//private:
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MxU32 m_numKeys; // +0x8
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void (*m_customDestructor)(T*); // +0xc
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MxHashTableNode<T> **m_slots; // +0x10
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MxU32 m_numSlots; // +0x14
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MxU32 m_autoResizeRatio;
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int m_option; // +0x1c
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// FIXME: or FIXME? This qword is used as an integer or double depending
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// on the value of m_option. Hard to say whether this is how the devs
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// did it, but a simple cast in either direction doesn't match.
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union {
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MxS64 m_increaseAmount;
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double m_increaseFactor;
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};
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};
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template <class T>
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class MxHashTableCursor : public MxCore
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{
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public:
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MxHashTableCursor(MxHashTable<T> *p_hashTable)
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{
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m_table = p_hashTable;
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m_match = NULL;
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}
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MxBool Find(T *p_obj)
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{
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MxU32 hash = m_table->Hash(p_obj);
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int bucket = m_table->GetBucket(hash);
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MxHashTableNode<T> *t = m_table->m_slots[bucket];
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while (t) {
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if (t->m_hash == hash && !m_table->Compare(t->m_obj, p_obj))
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m_match = t;
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t = t->m_next;
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}
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return m_match != NULL;
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}
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void GetMatch(T **p_obj)
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{
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if (m_match) {
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*p_obj = m_match->m_obj;
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}
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}
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void DeleteMatch()
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{
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// Cut the matching node out of the linked list
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// by updating pointer references.
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if (m_match->m_prev) {
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m_match->m_prev->m_next = m_match->m_next;
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} else {
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// No "prev" node, so move "next" to the head of the list.
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int bucket = m_table->GetBucket(m_match->m_hash);
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m_table->m_slots[bucket] = m_match->m_next;
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}
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if (m_match->m_next)
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m_match->m_next->m_prev = m_match->m_prev;
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m_table->m_customDestructor(m_match->m_obj);
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delete m_match;
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m_table->m_numKeys--;
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}
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private:
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MxHashTable<T> *m_table;
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MxHashTableNode<T> *m_match; // type ?
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};
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// VTABLE 0x100dc1c8
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// SIZE 0x28
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