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@ -3,7 +3,7 @@
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DECOMP_SIZE_ASSERT(LegoPathActor, 0x154)
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// FUNCTION: LEGO1 0x1002d700
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LegoPathActor::LegoPathActor() : m_unk0x8c()
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LegoPathActor::LegoPathActor()
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{
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m_boundary = NULL;
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m_actorTime = 0;
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@ -111,7 +111,7 @@ void LegoPathActor::VTable0xa8()
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// FUNCTION: LEGO1 0x1009a0f0
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LegoActorStruct::LegoActorStruct()
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{
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for (int i = 0; i < 4; i++) {
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for (MxS32 i = 0; i < _countof(m_unk0x00); i++) {
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m_unk0x00[i].Clear();
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}
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}
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