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Fix
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@ -54,7 +54,7 @@ MxResult Police::Create(MxDSAction& p_dsAction)
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}
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}
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m_policeState = policeState;
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m_policeState = policeState;
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GameState()->SetCurrentArea(LegoGameState::e_unk22);
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GameState()->SetCurrentArea(LegoGameState::e_police);
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GameState()->StopArea(LegoGameState::e_previousArea);
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GameState()->StopArea(LegoGameState::e_previousArea);
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return ret;
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return ret;
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}
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}
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