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WIP: save progress
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@ -1547,25 +1547,40 @@ void LegoGameState::History::WriteScoreHistory()
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MxU8 tmpScores[5][5];
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// MxU8 tmpScores[5][5];
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Username tmpPlayer;
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// Username tmpPlayer;
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MxS16 tmpUnk0x2a;
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// MxS16 tmpUnk0x2a;
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ScoreItem tmpItem;
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// TODO: Match bubble sort loops
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// TODO: Match bubble sort loops
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for (MxS32 i = m_count - 1; i > 0; i--) {
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for (MxS32 i = m_count - 1; i >= 0; i--) {
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for (MxS32 j = 1; j <= i; j++) {
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for (MxS32 j = 1; j <= i; j++) {
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if (m_scores[j - 1].m_totalScore < m_scores[j].m_totalScore) {
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// TODO: Maybe variables for j and j-1?
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memcpy(tmpScores, m_scores[j - 1].m_scores, sizeof(tmpScores));
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if (m_scores[j].m_totalScore >= m_scores[j - 1].m_totalScore) {
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tmpPlayer = m_scores[j - 1].m_name;
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// LINE: LEGO1 0x1003cbc8
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tmpUnk0x2a = m_scores[j - 1].m_unk0x2a;
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// experiment: copy manually -> doesn't produce `rep movsd dword ptr`
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// for (int k = 0; k < 5; k++) {
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// for (int l = 0; l < 5; l++)
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// tmpScores[k][l] = m_scores[j - 1].m_scores[k][l];
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// }
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// memcpy(tmpScores, m_scores[j - 1].m_scores, sizeof(tmpScores));
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// // LINE: LEGO1 0x1003cbd9
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// tmpPlayer = m_scores[j - 1].m_name;
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// tmpUnk0x2a = m_scores[j - 1].m_unk0x2a;
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memcpy(m_scores[j - 1].m_scores, m_scores[j].m_scores, sizeof(m_scores[j - 1].m_scores));
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tmpItem = m_scores[j - 1];
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m_scores[j - 1].m_name = m_scores[j].m_name;
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// memcpy(m_scores[j - 1].m_scores, m_scores[j].m_scores, sizeof(m_scores[j - 1].m_scores));
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m_scores[j - 1].m_unk0x2a = m_scores[j].m_unk0x2a;
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// // LINE: LEGO1 0x1003cc05
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// m_scores[j - 1].m_name = m_scores[j].m_name;
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// m_scores[j - 1].m_unk0x2a = m_scores[j].m_unk0x2a;
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m_scores[j-1] = m_scores[j];
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memcpy(m_scores[j].m_scores, tmpScores, sizeof(m_scores[j].m_scores));
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m_scores[j] = tmpItem;
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m_scores[j].m_name = tmpPlayer;
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m_scores[j].m_unk0x2a = tmpUnk0x2a;
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// memcpy(m_scores[j].m_scores, tmpScores, sizeof(m_scores[j].m_scores));
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// m_scores[j].m_name = tmpPlayer;
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// m_scores[j].m_unk0x2a = tmpUnk0x2a;
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}
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}
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}
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}
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}
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}
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