re-enable LEGO1 impl

This commit is contained in:
jonschz 2025-06-20 14:33:37 +02:00
parent 004a5fd78a
commit 6988f938c3
2 changed files with 50 additions and 47 deletions

View File

@ -168,13 +168,11 @@ class LegoGameState {
ScoreItem* GetScore(MxS32 p_index) { return p_index >= m_count ? NULL : &m_scores[p_index]; }
MxS16 m_count; // 0x00
// TODO: Enable ifdefs when done
// #ifdef BETA10
MxS16 m_indices[20];
// #endif
ScoreItem m_scores[20]; // 0x02
MxS16 m_unk0x372; // 0x372
#ifdef BETA10
MxS16 m_indices[20]; // 0x02
#endif
ScoreItem m_scores[20]; // 0x02 (0x22 for BETA10)
MxS16 m_unk0x372; // 0x372 (0x392 for BETA10)
};
LegoGameState();

View File

@ -1473,6 +1473,8 @@ void LegoGameState::History::WriteScoreHistory()
MxS32 unk0x2c;
ScoreItem* p_scorehist = FUN_1003cc90(&GameState()->m_players[0], GameState()->m_unk0x24, unk0x2c);
#ifdef BETA10
if (!p_scorehist) {
MxS32 i;
// LINE: BETA10 0x100870ee
@ -1520,51 +1522,54 @@ void LegoGameState::History::WriteScoreHistory()
p_scorehist->m_unk0x2a = GameState()->m_unk0x24;
}
// if (p_scorehist != NULL) {
// p_scorehist->m_totalScore = totalScore;
// memcpy(p_scorehist->m_scores, scores, sizeof(p_scorehist->m_scores));
// }
// else {
// if (m_count < (MxS16) sizeOfArray(m_scores)) {
// assert(totalScore > p_scorehist->m_totalScore);
#else
// TODO: Improve based on BETA10 if possible
// m_scores[m_count].m_totalScore = totalScore;
// memcpy(m_scores[m_count].m_scores, scores, sizeof(m_scores[m_count].m_scores));
// m_scores[m_count].m_name = GameState()->m_players[0];
// m_scores[m_count].m_unk0x2a = GameState()->m_unk0x24;
// m_count++;
// }
// else if (m_scores[19].m_totalScore <= totalScore) {
// m_scores[19].m_totalScore = totalScore;
// memcpy(m_scores[19].m_scores, scores, sizeof(m_scores[19].m_scores));
// m_scores[19].m_name = GameState()->m_players[0];
// m_scores[19].m_unk0x2a = GameState()->m_unk0x24;
// }
// }
if (p_scorehist != NULL) {
p_scorehist->m_totalScore = totalScore;
memcpy(p_scorehist->m_scores, scores, sizeof(p_scorehist->m_scores));
}
else {
if (m_count < (MxS16) sizeOfArray(m_scores)) {
assert(totalScore > p_scorehist->m_totalScore);
// MxU8 tmpScores[5][5];
// Username tmpPlayer;
// MxS16 tmpUnk0x2a;
m_scores[m_count].m_totalScore = totalScore;
memcpy(m_scores[m_count].m_scores, scores, sizeof(m_scores[m_count].m_scores));
m_scores[m_count].m_name = GameState()->m_players[0];
m_scores[m_count].m_unk0x2a = GameState()->m_unk0x24;
m_count++;
}
else if (m_scores[19].m_totalScore <= totalScore) {
m_scores[19].m_totalScore = totalScore;
memcpy(m_scores[19].m_scores, scores, sizeof(m_scores[19].m_scores));
m_scores[19].m_name = GameState()->m_players[0];
m_scores[19].m_unk0x2a = GameState()->m_unk0x24;
}
}
// // TODO: Match bubble sort loops
// for (MxS32 i = m_count - 1; i > 0; i--) {
// for (MxS32 j = 1; j <= i; j++) {
// if (m_scores[j - 1].m_totalScore < m_scores[j].m_totalScore) {
// memcpy(tmpScores, m_scores[j - 1].m_scores, sizeof(tmpScores));
// tmpPlayer = m_scores[j - 1].m_name;
// tmpUnk0x2a = m_scores[j - 1].m_unk0x2a;
MxU8 tmpScores[5][5];
Username tmpPlayer;
MxS16 tmpUnk0x2a;
// memcpy(m_scores[j - 1].m_scores, m_scores[j].m_scores, sizeof(m_scores[j - 1].m_scores));
// m_scores[j - 1].m_name = m_scores[j].m_name;
// m_scores[j - 1].m_unk0x2a = m_scores[j].m_unk0x2a;
// TODO: Match bubble sort loops
for (MxS32 i = m_count - 1; i > 0; i--) {
for (MxS32 j = 1; j <= i; j++) {
if (m_scores[j - 1].m_totalScore < m_scores[j].m_totalScore) {
memcpy(tmpScores, m_scores[j - 1].m_scores, sizeof(tmpScores));
tmpPlayer = m_scores[j - 1].m_name;
tmpUnk0x2a = m_scores[j - 1].m_unk0x2a;
// memcpy(m_scores[j].m_scores, tmpScores, sizeof(m_scores[j].m_scores));
// m_scores[j].m_name = tmpPlayer;
// m_scores[j].m_unk0x2a = tmpUnk0x2a;
// }
// }
// }
// }
memcpy(m_scores[j - 1].m_scores, m_scores[j].m_scores, sizeof(m_scores[j - 1].m_scores));
m_scores[j - 1].m_name = m_scores[j].m_name;
m_scores[j - 1].m_unk0x2a = m_scores[j].m_unk0x2a;
memcpy(m_scores[j].m_scores, tmpScores, sizeof(m_scores[j].m_scores));
m_scores[j].m_name = tmpPlayer;
m_scores[j].m_unk0x2a = tmpUnk0x2a;
}
}
}
#endif
}
// FUNCTION: LEGO1 0x1003cc90