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https://github.com/isledecomp/isle.git
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Rename stuff, add default arg
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@ -32,15 +32,15 @@ class LegoGameState {
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LegoState* CreateState(const char* p_stateName);
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void GetFileSavePath(MxString* p_outPath, MxULong p_slotn);
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void StopPreviousAction(MxU32);
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void HandleAction(MxU32);
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void StopArea(MxU32 p_area = 0);
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void SwitchArea(MxU32 p_area);
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inline MxU8 GetUnknownC() { return m_unk0x0c; }
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inline MxU32 GetUnknown10() { return m_unk0x10; }
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inline MxS32 GetCurrentAct() { return m_currentAct; }
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inline undefined4 GetUnknown424() { return m_unk0x424; }
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inline undefined4 GetUnknown424() { return m_currentArea; }
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inline void SetDirty(MxBool p_dirty) { m_isDirty = p_dirty; }
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inline void SetUnknown424(undefined4 p_unk0x424) { m_unk0x424 = p_unk0x424; }
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inline void SetUnknown424(undefined4 p_unk0x424) { m_currentArea = p_unk0x424; }
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void SetSomeEnumState(undefined4 p_state);
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void FUN_1003ceb0();
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@ -75,8 +75,8 @@ class LegoGameState {
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ScoreStruct m_unk0xa6; // 0xa6
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undefined m_unk0x41a[8]; // 0x41a - might be part of the structure at 0xa6
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MxBool m_isDirty; // 0x420
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undefined4 m_unk0x424; // 0x424
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undefined4 m_prevArea; // 0x428
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undefined4 m_currentArea; // 0x424
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undefined4 m_previousArea; // 0x428
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undefined4 m_unk0x42c; // 0x42c
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};
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@ -69,8 +69,8 @@ LegoGameState::LegoGameState()
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this->m_stateCount = 0;
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this->m_unk0x0c = 0;
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this->m_savePath = NULL;
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this->m_unk0x424 = 0;
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this->m_prevArea = 0;
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this->m_currentArea = 0;
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this->m_previousArea = 0;
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this->m_unk0x42c = 0;
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this->m_isDirty = FALSE;
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this->m_currentAct = -1;
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@ -257,10 +257,10 @@ void LegoGameState::SerializePlayersInfo(MxS16)
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}
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// FUNCTION: LEGO1 0x1003a720
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void LegoGameState::StopPreviousAction(MxU32 p_area)
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void LegoGameState::StopArea(MxU32 p_area)
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{
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if (p_area == 0) {
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p_area = m_prevArea;
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p_area = m_previousArea;
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}
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switch (p_area) {
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@ -397,13 +397,13 @@ void LegoGameState::StopPreviousAction(MxU32 p_area)
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InvokeAction(Extra::e_close, *g_racecarScript, 0, NULL);
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break;
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case 0x2e:
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if (m_unk0x424 != 2) {
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if (m_currentArea != 2) {
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InvokeAction(Extra::e_stop, *g_act2mainScript, 0, NULL);
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InvokeAction(Extra::e_close, *g_act2mainScript, 0, NULL);
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}
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break;
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case 0x2f:
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if (m_unk0x424 != 2) {
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if (m_currentArea != 2) {
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InvokeAction(Extra::e_stop, *g_act3Script, 0, NULL);
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InvokeAction(Extra::e_close, *g_act3Script, 0, NULL);
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}
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@ -421,10 +421,11 @@ void LegoGameState::StopPreviousAction(MxU32 p_area)
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}
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// STUB: LEGO1 0x1003b060
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void LegoGameState::HandleAction(MxU32 p_area)
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void LegoGameState::SwitchArea(MxU32 p_area)
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{
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m_prevArea = m_unk0x424;
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m_unk0x424 = p_area;
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m_previousArea = m_currentArea;
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m_currentArea = p_area;
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BackgroundAudioManager()->Stop();
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AnimationManager()->FUN_1005ef10();
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VideoManager()->SetUnk0x554(0);
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@ -199,8 +199,10 @@ MxBool FUN_1003ee00(MxAtomId& p_atomId, MxS32 p_id)
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MxBool RemoveFromWorld(MxAtomId& p_entityAtom, MxS32 p_entityId, MxAtomId& p_worldAtom, MxS32 p_worldEntityId)
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{
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LegoWorld* world = FindWorld(p_worldAtom, p_worldEntityId);
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if (world) {
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MxCore* object = world->Find(p_entityAtom, p_entityId);
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if (object) {
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world->Remove(object);
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@ -218,6 +220,7 @@ MxBool RemoveFromWorld(MxAtomId& p_entityAtom, MxS32 p_entityId, MxAtomId& p_wor
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return TRUE;
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}
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}
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return FALSE;
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}
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@ -39,7 +39,7 @@ MxResult ElevatorBottom::Create(MxDSAction& p_dsAction)
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SetIsWorldActive(FALSE);
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GameState()->SetUnknown424(5);
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GameState()->StopPreviousAction(0);
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GameState()->StopArea();
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return result;
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}
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@ -56,7 +56,7 @@ MxLong ElevatorBottom::Notify(MxParam& p_param)
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ret = HandleNotification17(p_param);
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break;
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case c_notificationTransitioned:
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GameState()->HandleAction(m_unk0xf8);
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GameState()->SwitchArea(m_unk0xf8);
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break;
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}
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}
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@ -139,7 +139,7 @@ MxLong Infocenter::Notify(MxParam& p_param)
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}
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else if (m_unk0x104 != 0) {
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BackgroundAudioManager()->RaiseVolume();
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GameState()->HandleAction(m_unk0x104);
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GameState()->SwitchArea(m_unk0x104);
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m_unk0x104 = 0;
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}
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break;
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@ -40,7 +40,7 @@ MxResult InfocenterDoor::Create(MxDSAction& p_dsAction)
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SetIsWorldActive(FALSE);
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GameState()->SetUnknown424(3);
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GameState()->StopPreviousAction(0);
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GameState()->StopArea();
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return result;
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}
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@ -53,7 +53,7 @@ MxResult Score::Create(MxDSAction& p_dsAction)
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ScoreState* state = (ScoreState*) gs->GetState("ScoreState");
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m_state = state ? state : (ScoreState*) gs->CreateState("ScoreState");
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GameState()->SetUnknown424(0xd);
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GameState()->StopPreviousAction(0);
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GameState()->StopArea();
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}
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return result;
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@ -97,7 +97,7 @@ MxLong Score::Notify(MxParam& p_param)
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case c_notificationTransitioned:
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DeleteObjects(g_infoscorScript, 7, 9);
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if (m_unk0xf8)
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GameState()->HandleAction(m_unk0xf8);
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GameState()->SwitchArea(m_unk0xf8);
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ret = 1;
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break;
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default:
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@ -62,14 +62,14 @@ MxResult Isle::Create(MxDSAction& p_dsAction)
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if (result == SUCCESS) {
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ControlManager()->Register(this);
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InputManager()->SetWorld(this);
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GameState()->StopPreviousAction(0);
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GameState()->StopArea();
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switch (GameState()->GetCurrentAct()) {
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case 1:
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GameState()->StopPreviousAction(0x2e);
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GameState()->StopArea(0x2e);
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break;
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case 2:
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GameState()->StopPreviousAction(0x2e);
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GameState()->StopArea(0x2e);
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break;
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case -1:
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m_unk0x13c = 2;
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@ -158,7 +158,7 @@ void Isle::ReadyWorld()
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LegoWorld::ReadyWorld();
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if (m_act1state->GetUnknown21()) {
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GameState()->HandleAction(2);
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GameState()->SwitchArea(2);
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m_act1state->SetUnknown18(0);
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m_act1state->SetUnknown21(0);
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}
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@ -56,7 +56,7 @@ MxResult Police::Create(MxDSAction& p_dsAction)
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m_policeState = policeState;
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GameState()->SetUnknown424(0x22);
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GameState()->StopPreviousAction(0);
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GameState()->StopArea();
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return ret;
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}
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