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Update legoworld.cpp
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@ -47,7 +47,7 @@ MxResult LegoWorld::Create(MxDSAction& p_dsObject)
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// TODO: Intitialize lists
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// TODO: Intitialize lists
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if (VTable0x54() == SUCCESS) {
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if (VTable0x54()) {
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if (p_dsObject.GetFlags() & 0x20) {
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if (p_dsObject.GetFlags() & 0x20) {
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if (GetCurrentWorld()) {
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if (GetCurrentWorld()) {
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GetCurrentWorld()->VTable0x68(0);
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GetCurrentWorld()->VTable0x68(0);
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