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Update legoworld.cpp
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@ -54,7 +54,7 @@ MxResult LegoWorld::Create(MxDSAction& p_dsObject)
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}
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SetCurrentWorld(this);
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ControlManager()->FUN_10028df0(m_list0xb8);
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ControlManager()->FUN_10028df0(&m_list0xb8);
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}
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SetIsWorldActive(TRUE);
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