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Implement Act2Actor::FUN_10019520()
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@ -44,7 +44,7 @@ class Act2Actor : public LegoAnimActor {
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MxBool m_unk0x1f; // 0x1f
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MxBool m_unk0x1f; // 0x1f
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undefined4 m_unk0x20; // 0x20
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undefined4 m_unk0x20; // 0x20
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undefined4 m_unk0x24; // 0x24
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undefined4 m_unk0x24; // 0x24
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undefined m_unk0x28; // 0x28
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MxS8 m_unk0x28; // 0x28
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undefined4 m_unk0x2c; // 0x2c
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undefined4 m_unk0x2c; // 0x2c
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undefined4 m_unk0x30; // 0x30
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undefined4 m_unk0x30; // 0x30
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undefined4 m_unk0x34; // 0x34
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undefined4 m_unk0x34; // 0x34
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@ -89,11 +89,13 @@ void Act2Actor::FUN_100192a0(undefined4 p_param)
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// TODO
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// TODO
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}
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}
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// STUB: LEGO1 0x10019520
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// FUNCTION: LEGO1 0x10019520
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// STUB: BETA10 0x1000d4d6
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// FUNCTION: BETA10 0x1000d4d6
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void Act2Actor::FUN_10019520()
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void Act2Actor::FUN_10019520()
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{
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{
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// TODO
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m_unk0x1e = 4;
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SetWorldSpeed(m_unk0x28 + 3);
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FUN_100192a0(10);
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}
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}
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// FUNCTION: LEGO1 0x100195a0
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// FUNCTION: LEGO1 0x100195a0
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