diff --git a/LEGO1/lego/legoomni/include/act2actor.h b/LEGO1/lego/legoomni/include/act2actor.h index 18a795cd..ae8090bd 100644 --- a/LEGO1/lego/legoomni/include/act2actor.h +++ b/LEGO1/lego/legoomni/include/act2actor.h @@ -44,7 +44,7 @@ class Act2Actor : public LegoAnimActor { MxBool m_unk0x1f; // 0x1f undefined4 m_unk0x20; // 0x20 undefined4 m_unk0x24; // 0x24 - undefined m_unk0x28; // 0x28 + MxS8 m_unk0x28; // 0x28 undefined4 m_unk0x2c; // 0x2c undefined4 m_unk0x30; // 0x30 undefined4 m_unk0x34; // 0x34 diff --git a/LEGO1/lego/legoomni/src/actors/act2actor.cpp b/LEGO1/lego/legoomni/src/actors/act2actor.cpp index d958d785..e0a46824 100644 --- a/LEGO1/lego/legoomni/src/actors/act2actor.cpp +++ b/LEGO1/lego/legoomni/src/actors/act2actor.cpp @@ -89,11 +89,13 @@ void Act2Actor::FUN_100192a0(undefined4 p_param) // TODO } -// STUB: LEGO1 0x10019520 -// STUB: BETA10 0x1000d4d6 +// FUNCTION: LEGO1 0x10019520 +// FUNCTION: BETA10 0x1000d4d6 void Act2Actor::FUN_10019520() { - // TODO + m_unk0x1e = 4; + SetWorldSpeed(m_unk0x28 + 3); + FUN_100192a0(10); } // FUNCTION: LEGO1 0x100195a0