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Add missing annotations, STUB LegoPathBoundary
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b781d1b6b8
commit
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@ -9,11 +9,15 @@ struct LegoPathBoundaryComparator {
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MxBool operator()(const undefined*, const undefined*) const { return 0; }
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MxBool operator()(const undefined*, const undefined*) const { return 0; }
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};
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};
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// VTABLE: LEGO1 0x100d8618
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// SIZE 0x74
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// SIZE 0x74
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class LegoPathBoundary : public LegoWEGEdge {
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class LegoPathBoundary : public LegoWEGEdge {
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public:
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public:
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LegoPathBoundary();
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LegoPathBoundary();
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// STUB: LEGO1 0x10047a80
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// LegoPathBoundary::`scalar deleting destructor'
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private:
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private:
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map<undefined*, undefined*, LegoPathBoundaryComparator> m_unk0x54; // 0x54
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map<undefined*, undefined*, LegoPathBoundaryComparator> m_unk0x54; // 0x54
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map<undefined*, undefined*, LegoPathBoundaryComparator> m_unk0x64; // 0x64
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map<undefined*, undefined*, LegoPathBoundaryComparator> m_unk0x64; // 0x64
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@ -136,6 +136,7 @@ MxResult LegoAnimActor::FUN_1001c360(float p_und, Matrix4& p_transform)
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MxResult LegoAnimActor::FUN_1001c450(LegoAnim* p_animTreePtr, float p_unk0x00, LegoROI** p_roiMap, MxU32 p_numROIs)
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MxResult LegoAnimActor::FUN_1001c450(LegoAnim* p_animTreePtr, float p_unk0x00, LegoROI** p_roiMap, MxU32 p_numROIs)
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{
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{
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LegoAnimActorStruct* laas = new LegoAnimActorStruct(p_unk0x00, p_animTreePtr, p_roiMap, p_numROIs);
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LegoAnimActorStruct* laas = new LegoAnimActorStruct(p_unk0x00, p_animTreePtr, p_roiMap, p_numROIs);
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for (vector<LegoAnimActorStruct*>::iterator it = m_animMaps.begin(); it != m_animMaps.end(); it++) {
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for (vector<LegoAnimActorStruct*>::iterator it = m_animMaps.begin(); it != m_animMaps.end(); it++) {
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if (p_unk0x00 < (*it)->m_unk0x00) {
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if (p_unk0x00 < (*it)->m_unk0x00) {
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m_animMaps.insert(it, laas);
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m_animMaps.insert(it, laas);
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@ -143,6 +144,7 @@ MxResult LegoAnimActor::FUN_1001c450(LegoAnim* p_animTreePtr, float p_unk0x00, L
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return SUCCESS;
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return SUCCESS;
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}
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}
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}
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}
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m_animMaps.push_back(laas);
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m_animMaps.push_back(laas);
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SetWorldSpeed(m_worldSpeed);
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SetWorldSpeed(m_worldSpeed);
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return SUCCESS;
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return SUCCESS;
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@ -154,6 +156,7 @@ void LegoAnimActor::ClearMaps()
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for (MxU32 i = 0; i < m_animMaps.size(); i++) {
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for (MxU32 i = 0; i < m_animMaps.size(); i++) {
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delete m_animMaps[i];
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delete m_animMaps[i];
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}
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}
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m_animMaps.clear();
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m_animMaps.clear();
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m_curAnim = -1;
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m_curAnim = -1;
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}
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}
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@ -189,19 +192,25 @@ void LegoAnimActor::SetWorldSpeed(MxFloat p_worldSpeed)
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void LegoAnimActor::ParseAction(char* p_extra)
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void LegoAnimActor::ParseAction(char* p_extra)
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{
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{
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LegoPathActor::ParseAction(p_extra);
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LegoPathActor::ParseAction(p_extra);
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LegoWorld* world = CurrentWorld();
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LegoWorld* world = CurrentWorld();
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char value[0x100];
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char value[256];
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if (world) {
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if (world) {
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if (KeyValueStringParse(value, g_strANIMATION, p_extra)) {
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if (KeyValueStringParse(value, g_strANIMATION, p_extra)) {
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char* token = strtok(value, g_parseExtraTokens);
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char* token = strtok(value, g_parseExtraTokens);
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while (token) {
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while (token) {
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LegoAnimPresenter* p = (LegoAnimPresenter*) world->Find("LegoAnimPresenter", token);
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LegoAnimPresenter* presenter = (LegoAnimPresenter*) world->Find("LegoAnimPresenter", token);
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if (p) {
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if (presenter != NULL) {
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token = strtok(NULL, g_parseExtraTokens);
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token = strtok(NULL, g_parseExtraTokens);
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if (token) {
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if (token) {
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p->FUN_1006d680(this, atof(token));
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presenter->FUN_1006d680(this, atof(token));
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}
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}
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}
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}
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token = strtok(NULL, g_parseExtraTokens);
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token = strtok(NULL, g_parseExtraTokens);
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}
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}
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}
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}
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@ -4,7 +4,7 @@
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DECOMP_SIZE_ASSERT(LegoPathBoundary, 0x74)
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DECOMP_SIZE_ASSERT(LegoPathBoundary, 0x74)
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// FUNCTION: LEGO1 0x10056a70
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// STUB: LEGO1 0x10056a70
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LegoPathBoundary::LegoPathBoundary()
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LegoPathBoundary::LegoPathBoundary()
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{
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{
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}
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}
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@ -408,7 +408,7 @@ LegoResult LegoROI::FUN_100a8da0(LegoTreeNode* p_node, const Matrix4& p_matrix,
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}
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}
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// STUB: LEGO1 0x100a8e80
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// STUB: LEGO1 0x100a8e80
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void LegoROI::FUN_100a8e80(LegoTreeNode*, Matrix4&, LegoS32, LegoROI**)
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void LegoROI::FUN_100a8e80(LegoTreeNode*, Matrix4&, LegoTime, LegoROI**)
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{
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{
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// TODO
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// TODO
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}
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}
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@ -32,7 +32,7 @@ class LegoROI : public ViewROI {
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);
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);
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LegoROI* FUN_100a8ce0(const LegoChar* p_name, LegoROI* p_roi);
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LegoROI* FUN_100a8ce0(const LegoChar* p_name, LegoROI* p_roi);
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LegoResult FUN_100a8da0(LegoTreeNode* p_node, const Matrix4& p_matrix, LegoTime p_time, LegoROI* p_roi);
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LegoResult FUN_100a8da0(LegoTreeNode* p_node, const Matrix4& p_matrix, LegoTime p_time, LegoROI* p_roi);
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static void FUN_100a8e80(LegoTreeNode*, Matrix4&, LegoS32, LegoROI**);
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static void FUN_100a8e80(LegoTreeNode*, Matrix4&, LegoTime, LegoROI**);
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LegoResult SetFrame(LegoAnim* p_anim, LegoTime p_time);
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LegoResult SetFrame(LegoAnim* p_anim, LegoTime p_time);
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LegoResult FUN_100a9170(LegoFloat p_red, LegoFloat p_green, LegoFloat p_blue, LegoFloat p_alpha);
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LegoResult FUN_100a9170(LegoFloat p_red, LegoFloat p_green, LegoFloat p_blue, LegoFloat p_alpha);
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LegoResult FUN_100a9210(LegoTextureInfo* p_textureInfo);
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LegoResult FUN_100a9210(LegoTextureInfo* p_textureInfo);
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