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@ -42,10 +42,10 @@ class LegoAnimActor : public virtual LegoPathActor {
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void ParseAction(char* p_extra) override; // vtable+0x20
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void SetWorldSpeed(MxFloat p_worldSpeed) override; // vtable+0x30
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void VTable0x70(float p_float) override; // vtable+0x70
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void VTable0x70(float p_und) override; // vtable+0x70
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void VTable0x74(Matrix4& p_transform) override; // vtable+0x74
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virtual MxResult FUN_1001c1f0(float& p_out);
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virtual MxResult FUN_1001c1f0(float& p_und);
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virtual MxResult FUN_1001c360(float, Matrix4& p_transform);
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virtual MxResult FUN_1001c450(LegoAnim* p_AnimTreePtr, float p_unk0x00, LegoROI** p_roiMap, MxU32 p_numROIs);
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virtual void ClearMaps();
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@ -43,21 +43,22 @@ LegoAnimActor::~LegoAnimActor()
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}
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// FUNCTION: LEGO1 0x1001c1f0
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MxResult LegoAnimActor::FUN_1001c1f0(float& p_out)
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MxResult LegoAnimActor::FUN_1001c1f0(float& p_und)
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{
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float duration = (float) m_animMaps[m_curAnim]->m_AnimTreePtr->GetDuration();
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p_out = m_unk0x80 - duration * ((MxS32) (m_unk0x80 / duration));
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p_und = m_unk0x80 - duration * ((MxS32) (m_unk0x80 / duration));
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return SUCCESS;
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}
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// FUNCTION: LEGO1 0x1001c240
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void LegoAnimActor::VTable0x74(Matrix4& p_transform)
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{
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float f;
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float und;
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LegoPathActor::VTable0x74(p_transform);
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if (m_curAnim >= 0) {
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FUN_1001c1f0(f);
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FUN_1001c360(f, p_transform);
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FUN_1001c1f0(und);
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FUN_1001c360(und, p_transform);
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}
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}
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@ -67,6 +68,7 @@ void LegoAnimActor::VTable0x70(float p_float)
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if (m_unk0x84 == 0) {
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m_unk0x84 = p_float - 1.0f;
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}
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if (m_unk0xdc == 0 && !m_userNavFlag && m_worldSpeed <= 0) {
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if (m_curAnim >= 0) {
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MxMatrix matrix(m_unk0xec);
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@ -74,6 +76,7 @@ void LegoAnimActor::VTable0x70(float p_float)
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FUN_1001c1f0(f);
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FUN_1001c360(f, matrix);
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}
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m_unk0x84 = m_unk0x80 = p_float;
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}
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else {
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@ -82,35 +85,46 @@ void LegoAnimActor::VTable0x70(float p_float)
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}
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// FUNCTION: LEGO1 0x1001c360
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MxResult LegoAnimActor::FUN_1001c360(float p_float, Matrix4& p_transform)
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MxResult LegoAnimActor::FUN_1001c360(float p_und, Matrix4& p_transform)
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{
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if (p_float >= 0) {
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LegoAnimActorStruct* anim = m_animMaps[m_curAnim];
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LegoROI** roiMap = anim->m_roiMap;
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MxU32 numROIs = anim->m_numROIs;
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if (m_boundary->GetFlag0x10()) {
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LegoTreeNode* root = anim->m_AnimTreePtr->GetRoot();
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m_roi->SetVisibility(TRUE);
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for (MxU32 i = 0; i < numROIs; i++) {
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if (roiMap[i] && (roiMap[i] != m_roi)) {
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roiMap[i]->SetVisibility(TRUE);
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if (p_und >= 0) {
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LegoROI** roiMap = m_animMaps[m_curAnim]->m_roiMap;
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MxU32 numROIs = m_animMaps[m_curAnim]->m_numROIs;
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if (!m_boundary->GetFlag0x10()) {
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MxU32 i;
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m_roi->SetVisibility(FALSE);
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for (i = 0; i < numROIs; i++) {
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LegoROI* roi = roiMap[i];
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if (roi != NULL && m_roi != roi) {
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roi->SetVisibility(FALSE);
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}
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}
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for (MxU32 childIdx = 0; childIdx < root->GetNumChildren(); childIdx++) {
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LegoROI::FUN_100a8e80(root->GetChild(childIdx), p_transform, p_float, roiMap);
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}
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else {
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MxU32 i;
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LegoTreeNode* root = m_animMaps[m_curAnim]->m_AnimTreePtr->GetRoot();
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m_roi->SetVisibility(TRUE);
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for (i = 0; i < numROIs; i++) {
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LegoROI* roi = roiMap[i];
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if (roi != NULL && m_roi != roi) {
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roi->SetVisibility(TRUE);
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}
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}
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for (i = 0; i < root->GetNumChildren(); i++) {
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LegoROI::FUN_100a8e80(root->GetChild(i), p_transform, p_und, roiMap);
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}
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if (m_cameraFlag) {
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FUN_10010c30();
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}
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}
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else {
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m_roi->SetVisibility(FALSE);
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for (MxU32 i = 0; i < numROIs; i++) {
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if (roiMap[i] && roiMap[i] != m_roi) {
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roiMap[i]->SetVisibility(FALSE);
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}
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}
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}
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return SUCCESS;
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}
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else {
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@ -12,7 +12,8 @@ class LegoWEGEdge : public LegoWEEdge {
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LegoWEGEdge();
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~LegoWEGEdge() override; // vtable+0x00
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LegoResult VTable0x04() override; // vtable+0x04
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inline LegoBool GetFlag0x10() { return m_unk0x0c & 0x10 ? FALSE : TRUE; }
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inline LegoU32 GetFlag0x10() { return m_unk0x0c & 0x10 ? FALSE : TRUE; }
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// SYNTHETIC: LEGO1 0x1009a7e0
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// LegoWEGEdge::`scalar deleting destructor'
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