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@ -271,9 +271,6 @@ MxLong Isle::HandleClick(LegoControlManagerEvent& p_param)
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case IsleScript::c_Observe_LeftArrow_Ctl:
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m_act1state->FUN_100346a0();
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m_radio.Stop();
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m_destLocation = LegoGameState::e_elevopen;
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TransitionManager()->StartTransition(MxTransitionManager::e_mosaic, 50, FALSE, FALSE);
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break; // TODO: Maybe fallthrough
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case IsleScript::c_SeaView_RightArrow_Ctl:
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m_destLocation = LegoGameState::e_elevopen;
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TransitionManager()->StartTransition(MxTransitionManager::e_mosaic, 50, FALSE, FALSE);
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@ -281,9 +278,6 @@ MxLong Isle::HandleClick(LegoControlManagerEvent& p_param)
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case IsleScript::c_Observe_RightArrow_Ctl:
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m_act1state->FUN_100346a0();
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m_radio.Stop();
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m_destLocation = LegoGameState::e_elevdown;
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TransitionManager()->StartTransition(MxTransitionManager::e_mosaic, 50, FALSE, FALSE);
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break; // TODO: Maybe fallthrough
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case IsleScript::c_SeaView_LeftArrow_Ctl:
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m_destLocation = LegoGameState::e_elevdown;
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TransitionManager()->StartTransition(MxTransitionManager::e_mosaic, 50, FALSE, FALSE);
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