This commit is contained in:
Christian Semmler 2024-03-18 12:11:39 -04:00
parent 2de23b94ad
commit 4b058f50f6

View File

@ -271,9 +271,6 @@ MxLong Isle::HandleClick(LegoControlManagerEvent& p_param)
case IsleScript::c_Observe_LeftArrow_Ctl:
m_act1state->FUN_100346a0();
m_radio.Stop();
m_destLocation = LegoGameState::e_elevopen;
TransitionManager()->StartTransition(MxTransitionManager::e_mosaic, 50, FALSE, FALSE);
break; // TODO: Maybe fallthrough
case IsleScript::c_SeaView_RightArrow_Ctl:
m_destLocation = LegoGameState::e_elevopen;
TransitionManager()->StartTransition(MxTransitionManager::e_mosaic, 50, FALSE, FALSE);
@ -281,9 +278,6 @@ MxLong Isle::HandleClick(LegoControlManagerEvent& p_param)
case IsleScript::c_Observe_RightArrow_Ctl:
m_act1state->FUN_100346a0();
m_radio.Stop();
m_destLocation = LegoGameState::e_elevdown;
TransitionManager()->StartTransition(MxTransitionManager::e_mosaic, 50, FALSE, FALSE);
break; // TODO: Maybe fallthrough
case IsleScript::c_SeaView_LeftArrow_Ctl:
m_destLocation = LegoGameState::e_elevdown;
TransitionManager()->StartTransition(MxTransitionManager::e_mosaic, 50, FALSE, FALSE);