diff --git a/LEGO1/lego/legoomni/src/worlds/isle.cpp b/LEGO1/lego/legoomni/src/worlds/isle.cpp index 9587ceb0..727b5f4c 100644 --- a/LEGO1/lego/legoomni/src/worlds/isle.cpp +++ b/LEGO1/lego/legoomni/src/worlds/isle.cpp @@ -271,9 +271,6 @@ MxLong Isle::HandleClick(LegoControlManagerEvent& p_param) case IsleScript::c_Observe_LeftArrow_Ctl: m_act1state->FUN_100346a0(); m_radio.Stop(); - m_destLocation = LegoGameState::e_elevopen; - TransitionManager()->StartTransition(MxTransitionManager::e_mosaic, 50, FALSE, FALSE); - break; // TODO: Maybe fallthrough case IsleScript::c_SeaView_RightArrow_Ctl: m_destLocation = LegoGameState::e_elevopen; TransitionManager()->StartTransition(MxTransitionManager::e_mosaic, 50, FALSE, FALSE); @@ -281,9 +278,6 @@ MxLong Isle::HandleClick(LegoControlManagerEvent& p_param) case IsleScript::c_Observe_RightArrow_Ctl: m_act1state->FUN_100346a0(); m_radio.Stop(); - m_destLocation = LegoGameState::e_elevdown; - TransitionManager()->StartTransition(MxTransitionManager::e_mosaic, 50, FALSE, FALSE); - break; // TODO: Maybe fallthrough case IsleScript::c_SeaView_LeftArrow_Ctl: m_destLocation = LegoGameState::e_elevdown; TransitionManager()->StartTransition(MxTransitionManager::e_mosaic, 50, FALSE, FALSE);