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Update legoanim.cpp
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@ -3,7 +3,6 @@
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#include "mxgeometry/mxmatrix.h"
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#include <limits.h>
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#include <windows.h>
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DECOMP_SIZE_ASSERT(LegoAnimKey, 0x08)
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DECOMP_SIZE_ASSERT(LegoTranslationKey, 0x14)
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