Add missing override

This commit is contained in:
Nathan 2024-03-25 22:58:53 -04:00
parent 91d848c66a
commit 33e95224ca
2 changed files with 4 additions and 4 deletions

View File

@ -23,7 +23,7 @@ struct LegoAnimActorStruct {
class LegoAnimActor : public virtual LegoPathActor {
public:
LegoAnimActor() { m_curAnim = -1; }
~LegoAnimActor();
~LegoAnimActor() override;
// FUNCTION: LEGO1 0x1000fba0
inline const char* ClassName() const override // vtable+0x0c

View File

@ -154,9 +154,9 @@ void LegoAnimActor::SetWorldSpeed(MxFloat p_worldSpeed)
m_worldSpeed = p_worldSpeed;
}
MxU32 size;
if (m_animMaps.begin() != NULL && (size = m_animMaps.size())) {
if (m_animMaps.begin() && (size = m_animMaps.size())) {
m_curAnim = 0;
if (m_worldSpeed >= m_animMaps[(m_animMaps.begin() != NULL ? size : 0) - 1]->m_unk0x00) {
if (m_worldSpeed >= m_animMaps[(m_animMaps.begin() ? size : 0) - 1]->m_unk0x00) {
if (!m_animMaps.begin()) {
m_curAnim = -1;
}
@ -166,7 +166,7 @@ void LegoAnimActor::SetWorldSpeed(MxFloat p_worldSpeed)
return;
}
else {
for (MxU32 i = 0; m_animMaps.begin() != NULL && i < size; i++) {
for (MxU32 i = 0; m_animMaps.begin() && i < size; i++) {
if (m_worldSpeed <= m_animMaps[i]->m_unk0x00) {
m_curAnim = i;
break;