Attempt to fix modern build

This commit is contained in:
Nathan 2024-03-25 20:29:14 -04:00
parent 541cf95012
commit 91d848c66a

View File

@ -154,9 +154,9 @@ void LegoAnimActor::SetWorldSpeed(MxFloat p_worldSpeed)
m_worldSpeed = p_worldSpeed;
}
MxU32 size;
if (m_animMaps.begin() && (size = m_animMaps.size())) {
if (m_animMaps.begin() != NULL && (size = m_animMaps.size())) {
m_curAnim = 0;
if (m_worldSpeed >= m_animMaps[(m_animMaps.begin() ? size : 0) - 1]->m_unk0x00) {
if (m_worldSpeed >= m_animMaps[(m_animMaps.begin() != NULL ? size : 0) - 1]->m_unk0x00) {
if (!m_animMaps.begin()) {
m_curAnim = -1;
}
@ -166,7 +166,7 @@ void LegoAnimActor::SetWorldSpeed(MxFloat p_worldSpeed)
return;
}
else {
for (MxU32 i = 0; m_animMaps.begin() && i < size; i++) {
for (MxU32 i = 0; m_animMaps.begin() != NULL && i < size; i++) {
if (m_worldSpeed <= m_animMaps[i]->m_unk0x00) {
m_curAnim = i;
break;