mirror of
https://github.com/isledecomp/isle.git
synced 2026-01-29 03:01:15 +00:00
Style
This commit is contained in:
parent
1f48b7eed6
commit
2ff0b9068a
@ -2,7 +2,7 @@
|
||||
#define LEGOBUILDINGMANAGER_H
|
||||
|
||||
#include "decomp.h"
|
||||
#include "lego/sources/misc/legostorage.h"
|
||||
#include "misc/legostorage.h"
|
||||
#include "mxcore.h"
|
||||
|
||||
// VTABLE: LEGO1 0x100d6f50
|
||||
|
||||
@ -2,7 +2,7 @@
|
||||
#define LEGOPLANTMANAGER_H
|
||||
|
||||
#include "decomp.h"
|
||||
#include "lego/sources/misc/legostorage.h"
|
||||
#include "misc/legostorage.h"
|
||||
#include "mxcore.h"
|
||||
|
||||
// VTABLE: LEGO1 0x100d6758
|
||||
|
||||
@ -199,7 +199,7 @@ MxResult LegoGameState::Save(MxULong p_slot)
|
||||
}
|
||||
|
||||
MxResult result = FAILURE;
|
||||
LegoFile fileStream;
|
||||
LegoFile fileStorage;
|
||||
MxVariableTable* variableTable = VariableTable();
|
||||
MxS16 count = 0;
|
||||
MxU32 i;
|
||||
@ -209,32 +209,32 @@ MxResult LegoGameState::Save(MxULong p_slot)
|
||||
MxString savePath;
|
||||
GetFileSavePath(&savePath, p_slot);
|
||||
|
||||
if (fileStream.Open(savePath.GetData(), LegoFile::c_write) == FAILURE) {
|
||||
if (fileStorage.Open(savePath.GetData(), LegoFile::c_write) == FAILURE) {
|
||||
goto done;
|
||||
}
|
||||
|
||||
Write(&fileStream, 0x1000c);
|
||||
Write(&fileStream, m_unk0x24);
|
||||
Write(&fileStream, (MxU16) m_currentAct);
|
||||
Write(&fileStream, m_actorId);
|
||||
Write(&fileStorage, 0x1000c);
|
||||
Write(&fileStorage, m_unk0x24);
|
||||
Write(&fileStorage, (MxU16) m_currentAct);
|
||||
Write(&fileStorage, m_actorId);
|
||||
|
||||
for (i = 0; i < _countof(g_colorSaveData); i++) {
|
||||
if (WriteVariable(&fileStream, variableTable, g_colorSaveData[i].m_targetName) == FAILURE) {
|
||||
if (WriteVariable(&fileStorage, variableTable, g_colorSaveData[i].m_targetName) == FAILURE) {
|
||||
goto done;
|
||||
}
|
||||
}
|
||||
|
||||
if (WriteVariable(&fileStream, variableTable, "backgroundcolor") == FAILURE) {
|
||||
if (WriteVariable(&fileStorage, variableTable, "backgroundcolor") == FAILURE) {
|
||||
goto done;
|
||||
}
|
||||
if (WriteVariable(&fileStream, variableTable, "lightposition") == FAILURE) {
|
||||
if (WriteVariable(&fileStorage, variableTable, "lightposition") == FAILURE) {
|
||||
goto done;
|
||||
}
|
||||
|
||||
WriteEndOfVariables(&fileStream);
|
||||
UnkSaveDataWriter()->WriteSaveData3(&fileStream);
|
||||
PlantManager()->Save(&fileStream);
|
||||
result = BuildingManager()->Save(&fileStream);
|
||||
WriteEndOfVariables(&fileStorage);
|
||||
UnkSaveDataWriter()->WriteSaveData3(&fileStorage);
|
||||
PlantManager()->Save(&fileStorage);
|
||||
result = BuildingManager()->Save(&fileStorage);
|
||||
|
||||
for (j = 0; j < m_stateCount; j++) {
|
||||
if (m_stateArray[j]->VTable0x14()) {
|
||||
@ -242,16 +242,16 @@ MxResult LegoGameState::Save(MxULong p_slot)
|
||||
}
|
||||
}
|
||||
|
||||
Write(&fileStream, count);
|
||||
Write(&fileStorage, count);
|
||||
|
||||
for (j = 0; j < m_stateCount; j++) {
|
||||
if (m_stateArray[j]->VTable0x14()) {
|
||||
m_stateArray[j]->VTable0x1c(&fileStream);
|
||||
m_stateArray[j]->VTable0x1c(&fileStorage);
|
||||
}
|
||||
}
|
||||
|
||||
area = m_unk0x42c;
|
||||
Write(&fileStream, (MxU16) area);
|
||||
Write(&fileStorage, (MxU16) area);
|
||||
SerializeScoreHistory(2);
|
||||
m_isDirty = FALSE;
|
||||
|
||||
@ -286,13 +286,13 @@ MxResult LegoGameState::DeleteState()
|
||||
MxResult LegoGameState::Load(MxULong p_slot)
|
||||
{
|
||||
MxResult result = FAILURE;
|
||||
LegoFile fileStream;
|
||||
LegoFile fileStorage;
|
||||
MxVariableTable* variableTable = VariableTable();
|
||||
|
||||
MxString savePath;
|
||||
GetFileSavePath(&savePath, p_slot);
|
||||
|
||||
if (fileStream.Open(savePath.GetData(), LegoFile::c_read) == FAILURE) {
|
||||
if (fileStorage.Open(savePath.GetData(), LegoFile::c_read) == FAILURE) {
|
||||
goto done;
|
||||
}
|
||||
|
||||
@ -300,25 +300,25 @@ MxResult LegoGameState::Load(MxULong p_slot)
|
||||
MxS16 count, area, act;
|
||||
const char* lightPosition;
|
||||
|
||||
Read(&fileStream, &version);
|
||||
Read(&fileStorage, &version);
|
||||
|
||||
if (version != 0x1000c) {
|
||||
OmniError("Saved game version mismatch", 0);
|
||||
goto done;
|
||||
}
|
||||
|
||||
Read(&fileStream, &m_unk0x24);
|
||||
Read(&fileStorage, &m_unk0x24);
|
||||
|
||||
Read(&fileStream, &act);
|
||||
Read(&fileStorage, &act);
|
||||
SetCurrentAct((Act) act);
|
||||
|
||||
Read(&fileStream, &m_actorId);
|
||||
Read(&fileStorage, &m_actorId);
|
||||
if (m_actorId) {
|
||||
SetActor(m_actorId);
|
||||
}
|
||||
|
||||
do {
|
||||
status = ReadVariable(&fileStream, variableTable);
|
||||
status = ReadVariable(&fileStorage, variableTable);
|
||||
if (status == 1) {
|
||||
goto done;
|
||||
}
|
||||
@ -331,13 +331,13 @@ MxResult LegoGameState::Load(MxULong p_slot)
|
||||
SetLightPosition(atoi(lightPosition));
|
||||
}
|
||||
|
||||
if (UnkSaveDataWriter()->ReadSaveData3(&fileStream) == FAILURE) {
|
||||
if (UnkSaveDataWriter()->ReadSaveData3(&fileStorage) == FAILURE) {
|
||||
goto done;
|
||||
}
|
||||
if (PlantManager()->Load(&fileStream) == FAILURE) {
|
||||
if (PlantManager()->Load(&fileStorage) == FAILURE) {
|
||||
goto done;
|
||||
}
|
||||
if (BuildingManager()->Load(&fileStream) == FAILURE) {
|
||||
if (BuildingManager()->Load(&fileStorage) == FAILURE) {
|
||||
goto done;
|
||||
}
|
||||
if (DeleteState() != SUCCESS) {
|
||||
@ -345,13 +345,13 @@ MxResult LegoGameState::Load(MxULong p_slot)
|
||||
}
|
||||
|
||||
char stateName[80];
|
||||
Read(&fileStream, &count);
|
||||
Read(&fileStorage, &count);
|
||||
|
||||
if (count) {
|
||||
for (MxS16 i = 0; i < count; i++) {
|
||||
MxS16 stateNameLength;
|
||||
Read(&fileStream, &stateNameLength);
|
||||
Read(&fileStream, stateName, (MxULong) stateNameLength);
|
||||
Read(&fileStorage, &stateNameLength);
|
||||
Read(&fileStorage, stateName, (MxULong) stateNameLength);
|
||||
stateName[stateNameLength] = 0;
|
||||
|
||||
LegoState* state = GetState(stateName);
|
||||
@ -363,11 +363,11 @@ MxResult LegoGameState::Load(MxULong p_slot)
|
||||
}
|
||||
}
|
||||
|
||||
state->VTable0x1c(&fileStream);
|
||||
state->VTable0x1c(&fileStorage);
|
||||
}
|
||||
}
|
||||
|
||||
Read(&fileStream, &area);
|
||||
Read(&fileStorage, &area);
|
||||
|
||||
if (m_currentAct == 0) {
|
||||
m_unk0x42c = e_noArea;
|
||||
@ -411,11 +411,11 @@ MxResult LegoGameState::WriteVariable(LegoStorage* p_storage, MxVariableTable* p
|
||||
|
||||
if (variableValue) {
|
||||
MxU8 length = strlen(p_variableName);
|
||||
if (p_storage->Write((char*) &length, 1) == SUCCESS) {
|
||||
if (p_storage->Write(&length, 1) == SUCCESS) {
|
||||
if (p_storage->Write(p_variableName, length) == SUCCESS) {
|
||||
length = strlen(variableValue);
|
||||
if (p_storage->Write((char*) &length, 1) == SUCCESS) {
|
||||
result = p_storage->Write((char*) variableValue, length);
|
||||
if (p_storage->Write(&length, 1) == SUCCESS) {
|
||||
result = p_storage->Write(variableValue, length);
|
||||
}
|
||||
}
|
||||
}
|
||||
@ -442,7 +442,7 @@ MxS32 LegoGameState::ReadVariable(LegoStorage* p_storage, MxVariableTable* p_to)
|
||||
MxS32 result = 1;
|
||||
MxU8 length;
|
||||
|
||||
if (p_storage->Read((char*) &length, 1) == SUCCESS) {
|
||||
if (p_storage->Read(&length, 1) == SUCCESS) {
|
||||
char nameBuffer[256];
|
||||
if (p_storage->Read(nameBuffer, length) == SUCCESS) {
|
||||
nameBuffer[length] = '\0';
|
||||
@ -451,7 +451,7 @@ MxS32 LegoGameState::ReadVariable(LegoStorage* p_storage, MxVariableTable* p_to)
|
||||
result = 2;
|
||||
}
|
||||
else {
|
||||
if (p_storage->Read((char*) &length, 1) == SUCCESS) {
|
||||
if (p_storage->Read(&length, 1) == SUCCESS) {
|
||||
char valueBuffer[256];
|
||||
if (p_storage->Read(valueBuffer, length) == SUCCESS) {
|
||||
valueBuffer[length] = '\0';
|
||||
@ -490,19 +490,22 @@ void LegoGameState::GetFileSavePath(MxString* p_outPath, MxU8 p_slotn)
|
||||
// FUNCTION: LEGO1 0x1003a2e0
|
||||
void LegoGameState::SerializePlayersInfo(MxS16 p_flags)
|
||||
{
|
||||
LegoFile fileStream;
|
||||
LegoFile fileStorage;
|
||||
MxString playersGSI = MxString(m_savePath);
|
||||
|
||||
playersGSI += "\\";
|
||||
playersGSI += g_playersGSI;
|
||||
if (fileStream.Open(playersGSI.GetData(), p_flags) == SUCCESS) {
|
||||
if (fileStream.IsReadMode()) {
|
||||
Read(&fileStream, &m_playerCount);
|
||||
|
||||
if (fileStorage.Open(playersGSI.GetData(), p_flags) == SUCCESS) {
|
||||
if (fileStorage.IsReadMode()) {
|
||||
Read(&fileStorage, &m_playerCount);
|
||||
}
|
||||
else if (fileStream.IsWriteMode()) {
|
||||
Write(&fileStream, m_playerCount);
|
||||
else if (fileStorage.IsWriteMode()) {
|
||||
Write(&fileStorage, m_playerCount);
|
||||
}
|
||||
|
||||
for (MxS16 i = 0; i < m_playerCount; i++) {
|
||||
m_players[i].ReadWrite(&fileStream);
|
||||
m_players[i].ReadWrite(&fileStorage);
|
||||
}
|
||||
}
|
||||
}
|
||||
@ -511,23 +514,27 @@ void LegoGameState::SerializePlayersInfo(MxS16 p_flags)
|
||||
MxResult LegoGameState::AddPlayer(Username& p_player)
|
||||
{
|
||||
MxString from, to;
|
||||
|
||||
if (m_playerCount == 9) {
|
||||
GetFileSavePath(&from, 8);
|
||||
DeleteFile(from.GetData());
|
||||
m_playerCount--;
|
||||
}
|
||||
|
||||
for (MxS16 i = m_playerCount; i > 0; i--) {
|
||||
m_players[i] = m_players[i - 1];
|
||||
GetFileSavePath(&from, i - 1);
|
||||
GetFileSavePath(&to, i);
|
||||
MoveFile(from.GetData(), to.GetData());
|
||||
}
|
||||
|
||||
m_playerCount++;
|
||||
m_players[0].Set(p_player);
|
||||
m_unk0x24 = m_history.m_unk0x372;
|
||||
m_history.m_unk0x372 = m_unk0x24 + 1;
|
||||
m_history.WriteScoreHistory();
|
||||
SetCurrentAct(e_act1);
|
||||
|
||||
return DeleteState();
|
||||
}
|
||||
|
||||
@ -536,20 +543,26 @@ void LegoGameState::SwitchPlayer(MxS16 p_playerId)
|
||||
{
|
||||
if (p_playerId > 0) {
|
||||
MxString from, temp, to;
|
||||
|
||||
GetFileSavePath(&from, p_playerId);
|
||||
GetFileSavePath(&temp, 36);
|
||||
|
||||
Username selectedName(m_players[p_playerId]);
|
||||
|
||||
MoveFile(from.GetData(), temp.GetData());
|
||||
|
||||
for (MxS16 i = p_playerId; i > 0; i--) {
|
||||
m_players[i] = m_players[i - 1];
|
||||
GetFileSavePath(&from, i - 1);
|
||||
GetFileSavePath(&to, i);
|
||||
MoveFile(from.GetData(), to.GetData());
|
||||
}
|
||||
|
||||
m_players[0] = selectedName;
|
||||
GetFileSavePath(&from, 0);
|
||||
MoveFile(temp.GetData(), from.GetData());
|
||||
}
|
||||
|
||||
if (Load(0) != SUCCESS) {
|
||||
Init();
|
||||
}
|
||||
@ -559,10 +572,11 @@ void LegoGameState::SwitchPlayer(MxS16 p_playerId)
|
||||
MxS16 LegoGameState::FindPlayer(Username& p_player)
|
||||
{
|
||||
for (MxS16 i = 0; i < m_playerCount; i++) {
|
||||
if (memcmp(&m_players[i], &p_player, sizeof(Username)) == 0) {
|
||||
if (memcmp(&m_players[i], &p_player, sizeof(p_player)) == 0) {
|
||||
return i;
|
||||
}
|
||||
}
|
||||
|
||||
return -1;
|
||||
}
|
||||
|
||||
@ -1042,26 +1056,31 @@ void LegoGameState::Init()
|
||||
m_isDirty = FALSE;
|
||||
FindLoadedAct();
|
||||
SetCurrentAct(e_act1);
|
||||
|
||||
if (m_loadedAct == e_act1) {
|
||||
Isle* isle = (Isle*) FindWorld(*g_isleScript, 0);
|
||||
|
||||
Helicopter* copter = (Helicopter*) isle->Find(*g_copterScript, 1);
|
||||
if (copter) {
|
||||
isle->FUN_1001fc80(copter);
|
||||
isle->VTable0x6c(copter);
|
||||
delete copter;
|
||||
}
|
||||
|
||||
DuneBuggy* dunebuggy = (DuneBuggy*) isle->Find(*g_dunecarScript, 2);
|
||||
if (dunebuggy) {
|
||||
isle->FUN_1001fc80(dunebuggy);
|
||||
isle->VTable0x6c(dunebuggy);
|
||||
delete dunebuggy;
|
||||
}
|
||||
|
||||
Jetski* jetski = (Jetski*) isle->Find(*g_jetskiScript, 3);
|
||||
if (jetski) {
|
||||
isle->FUN_1001fc80(jetski);
|
||||
isle->VTable0x6c(jetski);
|
||||
delete jetski;
|
||||
}
|
||||
|
||||
RaceCar* racecar = (RaceCar*) isle->Find(*g_racecarScript, 4);
|
||||
if (racecar) {
|
||||
isle->FUN_1001fc80(racecar);
|
||||
@ -1069,6 +1088,7 @@ void LegoGameState::Init()
|
||||
delete racecar;
|
||||
}
|
||||
}
|
||||
|
||||
m_unk0x42c = e_noArea;
|
||||
}
|
||||
|
||||
|
||||
Loading…
Reference in New Issue
Block a user