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LegoGameState player functions
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4d84157888
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@ -24,6 +24,7 @@ class LegoBuildingManager : public MxCore {
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static void configureLegoBuildingManager(MxS32);
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static void SetCustomizeAnimFile(const char* p_value);
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void Init();
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void FUN_1002fa00();
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void FUN_1002fb30();
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MxResult Save(LegoStorage* p_storage);
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@ -36,8 +37,6 @@ class LegoBuildingManager : public MxCore {
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private:
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static char* g_customizeAnimFile;
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void Init();
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undefined m_unk0x08[0x28]; // 0x08
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};
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@ -90,8 +90,11 @@ class LegoGameState {
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// SIZE 0x0c
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struct Username {
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Username();
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inline Username(Username& p_other) { Set(p_other); }
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inline void Set(Username& p_other) { memcpy(m_letters, p_other.m_letters, sizeof(m_letters)); }
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MxResult ReadWrite(LegoStorage* p_storage);
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Username* operator=(const Username* p_other);
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Username& operator=(const Username& p_other);
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MxS16 m_letters[7]; // 0x00
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};
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@ -120,19 +123,29 @@ class LegoGameState {
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LegoGameState();
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~LegoGameState();
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void SetActor(MxU8 p_actorId);
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void RemoveActor();
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void ResetROI();
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MxResult Save(MxULong);
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MxResult DeleteState();
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MxResult Load(MxULong);
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void SerializePlayersInfo(MxS16);
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void SerializePlayersInfo(MxS16 p_flags);
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MxResult AddPlayer(Username& p_player);
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void SwitchPlayer(MxS16 p_playerId);
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MxS16 FindPlayer(Username& p_player);
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void SerializeScoreHistory(MxS16 p_flags);
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void SetSavePath(char*);
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LegoState* GetState(const char* p_stateName);
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LegoState* CreateState(const char* p_stateName);
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void GetFileSavePath(MxString* p_outPath, MxULong p_slotn);
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void GetFileSavePath(MxString* p_outPath, MxU8 p_slotn);
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void StopArea(Area p_area);
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void SwitchArea(Area p_area);
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void Init();
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inline MxU8 GetActorId() { return m_actorId; }
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inline Act GetCurrentAct() { return m_currentAct; }
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@ -152,8 +165,6 @@ class LegoGameState {
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void SetCurrentAct(Act p_currentAct);
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void FindLoadedAct();
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void SetActor(MxU8 p_actorId);
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void ResetROI();
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private:
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void RegisterState(LegoState* p_state);
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@ -173,7 +184,7 @@ class LegoGameState {
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LegoBackgroundColor* m_tempBackgroundColor; // 0x1c
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LegoFullScreenMovie* m_fullScreenMovie; // 0x20
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MxU16 m_unk0x24; // 0x24
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undefined2 m_unk0x26; // 0x26
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MxS16 m_playerCount; // 0x26
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Username m_players[9]; // 0x28
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History m_history; // 0xa6
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undefined2 m_unk0x41a; // 0x41a
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@ -21,6 +21,7 @@ class LegoPlantManager : public MxCore {
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return "LegoPlantManager";
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}
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void Init();
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void FUN_10026360(MxS32 p_scriptIndex);
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void FUN_100263a0(undefined4 p_und);
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void Save(LegoStorage* p_storage);
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@ -35,8 +36,6 @@ class LegoPlantManager : public MxCore {
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private:
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static char* g_customizeAnimFile;
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void Init();
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undefined m_unk0x08[0x24]; // 0x08
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};
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@ -59,7 +59,7 @@ class LegoUnkSaveDataWriter {
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MxResult ReadSaveData3(LegoStorage* p_storage);
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LegoROI* FUN_10083500(const char*, MxBool);
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static void InitSaveData();
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void InitSaveData();
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static void SetCustomizeAnimFile(const char* p_value);
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static MxBool FUN_10084c00(const LegoChar*);
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@ -2,8 +2,12 @@
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#include "act1state.h"
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#include "define.h"
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#include "dunebuggy.h"
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#include "helicopter.h"
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#include "infocenterstate.h"
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#include "isle.h"
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#include "islepathactor.h"
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#include "jetski.h"
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#include "legoanimationmanager.h"
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#include "legobuildingmanager.h"
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#include "legonavcontroller.h"
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@ -18,6 +22,7 @@
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#include "mxobjectfactory.h"
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#include "mxstring.h"
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#include "mxvariabletable.h"
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#include "racecar.h"
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#include "roi/legoroi.h"
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#include <stdio.h>
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@ -90,7 +95,7 @@ LegoGameState::LegoGameState()
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m_currentArea = e_noArea;
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m_previousArea = e_noArea;
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m_unk0x42c = e_noArea;
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m_unk0x26 = 0;
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m_playerCount = 0;
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m_isDirty = FALSE;
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m_loadedAct = e_actNotFound;
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SetCurrentAct(e_act1);
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@ -158,6 +163,15 @@ void LegoGameState::SetActor(MxU8 p_actorId)
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SetCurrentActor(newActor);
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}
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// FUNCTION: LEGO1 0x10039910
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void LegoGameState::RemoveActor()
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{
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IslePathActor* actor = CurrentActor();
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SetCurrentActor(NULL);
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delete actor;
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m_actorId = 0;
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}
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// FUNCTION: LEGO1 0x10039940
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void LegoGameState::ResetROI()
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{
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@ -422,8 +436,6 @@ MxResult LegoGameState::WriteEndOfVariables(LegoStorage* p_storage)
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return FAILURE;
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}
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// 95% match, just some instruction ordering differences on the call to
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// MxVariableTable::SetVariable at the end.
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// FUNCTION: LEGO1 0x1003a080
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MxS32 LegoGameState::ReadVariable(LegoStorage* p_storage, MxVariableTable* p_to)
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{
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@ -442,9 +454,9 @@ MxS32 LegoGameState::ReadVariable(LegoStorage* p_storage, MxVariableTable* p_to)
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if (p_storage->Read((char*) &length, 1) == SUCCESS) {
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char valueBuffer[256];
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if (p_storage->Read(valueBuffer, length) == SUCCESS) {
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result = 0;
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valueBuffer[length] = '\0';
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p_to->SetVariable(nameBuffer, valueBuffer);
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result = SUCCESS;
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}
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}
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}
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@ -455,7 +467,7 @@ MxS32 LegoGameState::ReadVariable(LegoStorage* p_storage, MxVariableTable* p_to)
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}
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// FUNCTION: LEGO1 0x1003a170
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void LegoGameState::GetFileSavePath(MxString* p_outPath, MxULong p_slotn)
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void LegoGameState::GetFileSavePath(MxString* p_outPath, MxU8 p_slotn)
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{
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char baseForSlot[2] = "0";
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char path[1024] = "";
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@ -475,10 +487,83 @@ void LegoGameState::GetFileSavePath(MxString* p_outPath, MxULong p_slotn)
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*p_outPath = MxString(path);
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}
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// STUB: LEGO1 0x1003a2e0
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void LegoGameState::SerializePlayersInfo(MxS16)
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// FUNCTION: LEGO1 0x1003a2e0
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void LegoGameState::SerializePlayersInfo(MxS16 p_flags)
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{
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// TODO
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LegoFile fileStream;
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MxString playersGSI = MxString(m_savePath);
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playersGSI += "\\";
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playersGSI += g_playersGSI;
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if (fileStream.Open(playersGSI.GetData(), p_flags) == SUCCESS) {
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if (fileStream.IsReadMode()) {
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Read(&fileStream, &m_playerCount);
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}
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else if (fileStream.IsWriteMode()) {
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Write(&fileStream, m_playerCount);
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}
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for (MxS16 i = 0; i < m_playerCount; i++) {
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m_players[i].ReadWrite(&fileStream);
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}
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}
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}
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// FUNCTION: LEGO1 0x1003a3f0
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MxResult LegoGameState::AddPlayer(Username& p_player)
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{
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MxString from, to;
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if (m_playerCount == 9) {
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GetFileSavePath(&from, 8);
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DeleteFile(from.GetData());
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m_playerCount--;
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}
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for (MxS16 i = m_playerCount; i > 0; i--) {
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m_players[i] = m_players[i - 1];
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GetFileSavePath(&from, i - 1);
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GetFileSavePath(&to, i);
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MoveFile(from.GetData(), to.GetData());
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}
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m_playerCount++;
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m_players[0].Set(p_player);
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m_unk0x24 = m_history.m_unk0x372;
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m_history.m_unk0x372 = m_unk0x24 + 1;
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m_history.WriteScoreHistory();
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SetCurrentAct(e_act1);
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return DeleteState();
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}
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// FUNCTION: LEGO1 0x1003a540
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void LegoGameState::SwitchPlayer(MxS16 p_playerId)
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{
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if (p_playerId > 0) {
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MxString from, temp, to;
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GetFileSavePath(&from, p_playerId);
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GetFileSavePath(&temp, 36);
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Username selectedName(m_players[p_playerId]);
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MoveFile(from.GetData(), temp.GetData());
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for (MxS16 i = p_playerId; i > 0; i--) {
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m_players[i] = m_players[i - 1];
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GetFileSavePath(&from, i - 1);
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GetFileSavePath(&to, i);
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MoveFile(from.GetData(), to.GetData());
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}
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m_players[0] = selectedName;
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GetFileSavePath(&from, 0);
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MoveFile(temp.GetData(), from.GetData());
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}
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if (Load(0) != SUCCESS) {
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Init();
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}
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}
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// FUNCTION: LEGO1 0x1003a6e0
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MxS16 LegoGameState::FindPlayer(Username& p_player)
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{
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for (MxS16 i = 0; i < m_playerCount; i++) {
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if (memcmp(&m_players[i], &p_player, sizeof(Username)) == 0) {
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return i;
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}
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}
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return -1;
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}
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// FUNCTION: LEGO1 0x1003a720
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@ -939,6 +1024,54 @@ void LegoGameState::RegisterState(LegoState* p_state)
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m_stateArray[targetIndex] = p_state;
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}
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// FUNCTION: LEGO1 0x1003bd00
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void LegoGameState::Init()
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{
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m_backgroundColor->SetValue("set 56 54 68");
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m_backgroundColor->SetLights();
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m_tempBackgroundColor->SetValue("set 56 54 68");
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VariableTable()->SetVariable("lightposition", "2");
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SetLightPosition(2);
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PlantManager()->Init();
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BuildingManager()->Init();
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UnkSaveDataWriter()->InitSaveData();
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AnimationManager()->FUN_1005ee80(TRUE);
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SetColors();
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RemoveActor();
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DeleteState();
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m_isDirty = FALSE;
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FindLoadedAct();
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SetCurrentAct(e_act1);
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if (m_loadedAct == e_act1) {
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Isle* isle = (Isle*) FindWorld(*g_isleScript, 0);
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Helicopter* copter = (Helicopter*) isle->Find(*g_copterScript, 1);
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if (copter) {
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isle->FUN_1001fc80(copter);
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isle->VTable0x6c(copter);
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delete copter;
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}
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DuneBuggy* dunebuggy = (DuneBuggy*) isle->Find(*g_dunecarScript, 2);
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if (dunebuggy) {
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isle->FUN_1001fc80(dunebuggy);
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isle->VTable0x6c(dunebuggy);
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delete dunebuggy;
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}
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Jetski* jetski = (Jetski*) isle->Find(*g_jetskiScript, 3);
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if (jetski) {
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isle->FUN_1001fc80(jetski);
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isle->VTable0x6c(jetski);
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delete jetski;
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}
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RaceCar* racecar = (RaceCar*) isle->Find(*g_racecarScript, 4);
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if (racecar) {
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isle->FUN_1001fc80(racecar);
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isle->VTable0x6c(racecar);
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delete racecar;
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}
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}
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m_unk0x42c = e_noArea;
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}
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// FUNCTION: LEGO1 0x1003c670
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LegoGameState::Username::Username()
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{
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@ -964,10 +1097,10 @@ MxResult LegoGameState::Username::ReadWrite(LegoStorage* p_storage)
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}
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// FUNCTION: LEGO1 0x1003c710
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LegoGameState::Username* LegoGameState::Username::operator=(const Username* p_other)
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LegoGameState::Username& LegoGameState::Username::operator=(const Username& p_other)
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{
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memcpy(m_letters, p_other->m_letters, sizeof(m_letters));
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return this;
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memcpy(m_letters, p_other.m_letters, sizeof(m_letters));
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return *this;
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}
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// FUNCTION: LEGO1 0x1003c830
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