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WIP
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@ -163,8 +163,10 @@ void LegoGameState::ResetROI()
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{
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{
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if (m_actorId) {
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if (m_actorId) {
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IslePathActor* actor = CurrentActor();
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IslePathActor* actor = CurrentActor();
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if (actor) {
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if (actor) {
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LegoROI* roi = actor->GetROI();
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LegoROI* roi = actor->GetROI();
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if (roi) {
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if (roi) {
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VideoManager()->Get3DManager()->GetLego3DView()->Remove(*roi);
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VideoManager()->Get3DManager()->GetLego3DView()->Remove(*roi);
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VideoManager()->Get3DManager()->GetLego3DView()->Add(*roi);
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VideoManager()->Get3DManager()->GetLego3DView()->Add(*roi);
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@ -180,24 +182,40 @@ MxResult LegoGameState::Save(MxULong p_slot)
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InfocenterState* infocenterState = (InfocenterState*) GameState()->GetState("InfocenterState");
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InfocenterState* infocenterState = (InfocenterState*) GameState()->GetState("InfocenterState");
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if (!infocenterState || !infocenterState->HasRegistered()) {
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if (!infocenterState || !infocenterState->HasRegistered()) {
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result = SUCCESS;
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return SUCCESS;
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}
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}
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else {
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else {
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result = FAILURE;
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result = FAILURE;
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LegoFile fileStream;
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LegoFile fileStream;
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MxVariableTable* variableTable = VariableTable();
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MxVariableTable* variableTable = VariableTable();
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MxU16 count = 0;
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MxS16 count = 0;
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MxString savePath;
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MxString savePath;
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GetFileSavePath(&savePath, p_slot);
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GetFileSavePath(&savePath, p_slot);
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if (fileStream.Open(savePath.GetData(), LegoFile::c_write) != FAILURE) {
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MxU32 version = 0x1000C;
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Write(&fileStream, &version);
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Write(&fileStream, &m_unk0x24);
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MxU16 act = m_currentAct;
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Write(&fileStream, &act);
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Write(&fileStream, &m_actorId);
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for (MxS32 i = 0; i < sizeof(g_colorSaveData) / sizeof(g_colorSaveData[0]); ++i) {
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if (fileStream.Open(savePath.GetData(), LegoFile::c_write) != FAILURE) {
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{
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MxU32 version = 0x1000C;
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((LegoStorage*) &fileStream)->Write(&version, sizeof(version));
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}
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{
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MxU16 unk0x24 = m_unk0x24;
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((LegoStorage*) &fileStream)->Write(&unk0x24, sizeof(unk0x24));
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}
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{
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MxU16 act = m_currentAct;
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((LegoStorage*) &fileStream)->Write(&act, sizeof(act));
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}
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{
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MxU8 actorId = m_actorId;
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((LegoStorage*) &fileStream)->Write(&actorId, sizeof(actorId));
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}
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for (MxU32 i = 0; i < _countof(g_colorSaveData); i++) {
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if (WriteVariable(&fileStream, variableTable, g_colorSaveData[i].m_targetName) == FAILURE) {
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if (WriteVariable(&fileStream, variableTable, g_colorSaveData[i].m_targetName) == FAILURE) {
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return result;
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return result;
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}
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}
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@ -209,26 +227,33 @@ MxResult LegoGameState::Save(MxULong p_slot)
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UnkSaveDataWriter()->WriteSaveData3(&fileStream);
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UnkSaveDataWriter()->WriteSaveData3(&fileStream);
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PlantManager()->Save(&fileStream);
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PlantManager()->Save(&fileStream);
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result = BuildingManager()->Save(&fileStream);
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result = BuildingManager()->Save(&fileStream);
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for (MxS32 i = 0; i < m_stateCount; i++) {
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for (MxS32 i = 0; i < m_stateCount; i++) {
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if (m_stateArray[i]->VTable0x14()) {
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if (m_stateArray[i]->VTable0x14()) {
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count++;
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count++;
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}
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}
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}
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}
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Write(&fileStream, &count);
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{
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MxU16 c = count;
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((LegoStorage*) &fileStream)->Write(&c, sizeof(c));
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}
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for (MxS32 j = 0; j < m_stateCount; j++) {
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for (MxS32 j = 0; j < m_stateCount; j++) {
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if (m_stateArray[j]->VTable0x14()) {
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if (m_stateArray[j]->VTable0x14()) {
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m_stateArray[j]->VTable0x1c(&fileStream);
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m_stateArray[j]->VTable0x1c(&fileStream);
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}
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}
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}
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}
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MxU16 area = m_unk0x42c;
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MxU16 area = m_unk0x42c;
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Write(&fileStream, &area);
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Write(&fileStream, &area);
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SerializeScoreHistory(2);
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SerializeScoreHistory(2);
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m_isDirty = FALSE;
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m_isDirty = FALSE;
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}
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}
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}
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}
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return result;
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}
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}
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}
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}
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return result;
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return result;
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}
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}
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@ -53,6 +53,12 @@ inline void Write(LegoStorage* p_storage, T* p_variable)
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p_storage->Write(&variable, sizeof(variable));
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p_storage->Write(&variable, sizeof(variable));
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}
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}
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template <class T>
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inline void WriteScalar(LegoStorage* p_storage, T p_variable)
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{
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p_storage->Write(&p_variable, sizeof(p_variable));
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}
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// VTABLE: LEGO1 0x100db710
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// VTABLE: LEGO1 0x100db710
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// SIZE 0x10
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// SIZE 0x10
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class LegoMemory : public LegoStorage {
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class LegoMemory : public LegoStorage {
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