mirror of
https://github.com/isledecomp/isle.git
synced 2026-01-28 18:51:16 +00:00
Implement Save, Load, DeleteState
This commit is contained in:
parent
60161c43b5
commit
a498319610
@ -9,6 +9,8 @@ class LegoBackgroundColor : public MxVariable {
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public:
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LegoBackgroundColor(const char* p_key, const char* p_value);
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void SetValue(const char* p_colorString) override;
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void SetLights(float p_r, float p_g, float p_b);
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void SetLights();
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private:
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float m_h;
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@ -2,6 +2,7 @@
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#define LEGOBUILDINGMANAGER_H
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#include "decomp.h"
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#include "lego/sources/misc/legostorage.h"
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#include "mxcore.h"
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// VTABLE: LEGO1 0x100d6f50
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@ -25,6 +26,8 @@ class LegoBuildingManager : public MxCore {
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void FUN_1002fa00();
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void FUN_1002fb30();
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MxResult Save(LegoStorage* p_storage);
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MxResult Load(LegoStorage* p_storage);
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void FUN_10030590();
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// SYNTHETIC: LEGO1 0x1002f940
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@ -120,8 +120,9 @@ class LegoGameState {
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LegoGameState();
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~LegoGameState();
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MxResult Load(MxULong);
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MxResult Save(MxULong);
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MxResult DeleteState();
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MxResult Load(MxULong);
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void SerializePlayersInfo(MxS16);
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void SerializeScoreHistory(MxS16 p_flags);
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void SetSavePath(char*);
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@ -152,7 +153,7 @@ class LegoGameState {
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void SetCurrentAct(Act p_currentAct);
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void FindLoadedAct();
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void SetActor(MxU8 p_actorId);
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void FUN_10039940();
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void ResetROI();
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private:
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void RegisterState(LegoState* p_state);
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@ -2,6 +2,7 @@
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#define LEGOPLANTMANAGER_H
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#include "decomp.h"
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#include "lego/sources/misc/legostorage.h"
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#include "mxcore.h"
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// VTABLE: LEGO1 0x100d6758
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@ -22,6 +23,8 @@ class LegoPlantManager : public MxCore {
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void FUN_10026360(MxS32 p_scriptIndex);
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void FUN_100263a0(undefined4 p_und);
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void Save(LegoStorage* p_storage);
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MxResult Load(LegoStorage* p_storage);
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void FUN_10027120();
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static void SetCustomizeAnimFile(const char* p_value);
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@ -56,6 +56,7 @@ class LegoUnkSaveDataWriter {
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LegoUnkSaveDataWriter();
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MxResult WriteSaveData3(LegoStorage* p_storage);
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MxResult ReadSaveData3(LegoStorage* p_storage);
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LegoROI* FUN_10083500(const char*, MxBool);
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static void InitSaveData();
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@ -41,6 +41,7 @@ void FUN_1003ef00(MxBool);
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void SetAppCursor(WPARAM p_wparam);
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MxBool FUN_1003ef60();
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MxBool RemoveFromWorld(MxAtomId& p_atomId1, MxS32 p_id1, MxAtomId& p_atomId2, MxS32 p_id2);
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void SetLightPosition(MxU32);
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NamedTexture* ReadNamedTexture(LegoFile* p_file);
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void FUN_1003f540(LegoFile* p_file, const char* p_filename);
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void WriteNamedTexture(LegoFile* p_file, NamedTexture* p_texture);
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@ -44,6 +44,18 @@ void LegoBuildingManager::FUN_1002fb30()
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// TODO
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}
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// STUB: LEGO1 0x1002fb80
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MxResult LegoBuildingManager::Save(LegoStorage* p_storage)
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{
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return SUCCESS;
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}
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// STUB: LEGO1 0x1002fc10
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MxResult LegoBuildingManager::Load(LegoStorage* p_storage)
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{
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return SUCCESS;
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}
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// FUNCTION: LEGO1 0x1002ff90
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void LegoBuildingManager::SetCustomizeAnimFile(const char* p_value)
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{
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@ -66,3 +66,16 @@ void LegoBackgroundColor::SetValue(const char* p_colorString)
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delete[] colorStringCopy;
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}
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// STUB: LEGO1 0x1003c400
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void LegoBackgroundColor::SetLights(float p_r, float p_g, float p_b)
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{
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}
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// FUNCTION: LEGO1 0x1003c4b0
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void LegoBackgroundColor::SetLights()
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{
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float convertedR, convertedG, convertedB;
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ConvertHSVToRGB(m_h, m_s, m_v, &convertedR, &convertedG, &convertedB);
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SetLights(convertedR, convertedG, convertedB);
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}
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@ -5,8 +5,10 @@
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#include "infocenterstate.h"
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#include "islepathactor.h"
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#include "legoanimationmanager.h"
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#include "legobuildingmanager.h"
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#include "legonavcontroller.h"
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#include "legoomni.h"
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#include "legoplantmanager.h"
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#include "legostate.h"
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#include "legounksavedatawriter.h"
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#include "legoutil.h"
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@ -156,10 +158,19 @@ void LegoGameState::SetActor(MxU8 p_actorId)
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SetCurrentActor(newActor);
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}
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// STUB: LEGO1 0x10039940
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void LegoGameState::FUN_10039940()
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// FUNCTION: LEGO1 0x10039940
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void LegoGameState::ResetROI()
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{
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// TODO
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if (m_actorId) {
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IslePathActor* actor = CurrentActor();
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if (actor) {
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LegoROI* roi = actor->GetROI();
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if (roi) {
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VideoManager()->Get3DManager()->GetLego3DView()->Remove(*roi);
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VideoManager()->Get3DManager()->GetLego3DView()->Add(*roi);
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}
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}
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}
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}
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// FUNCTION: LEGO1 0x10039980
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@ -173,16 +184,18 @@ MxResult LegoGameState::Save(MxULong p_slot)
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}
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else {
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result = FAILURE;
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LegoFile fileStream;
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MxVariableTable* variableTable = VariableTable();
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MxU16 count = 0;
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MxString savePath;
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GetFileSavePath(&savePath, p_slot);
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LegoFile fileStream;
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if (fileStream.Open(savePath.GetData(), LegoFile::c_write) != FAILURE) {
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MxU32 maybeVersion = 0x1000C;
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fileStream.Write(&maybeVersion, 4);
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fileStream.Write(&m_unk0x24, 2);
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fileStream.Write(&m_currentAct, 2);
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fileStream.Write(&m_actorId, 1);
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MxU32 version = 0x1000C;
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Write(&fileStream, &version);
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Write(&fileStream, &m_unk0x24);
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MxU16 act = m_currentAct;
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Write(&fileStream, &act);
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Write(&fileStream, &m_actorId);
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for (MxS32 i = 0; i < sizeof(g_colorSaveData) / sizeof(g_colorSaveData[0]); ++i) {
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if (WriteVariable(&fileStream, variableTable, g_colorSaveData[i].m_targetName) == FAILURE) {
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@ -193,21 +206,142 @@ MxResult LegoGameState::Save(MxULong p_slot)
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if (WriteVariable(&fileStream, variableTable, "backgroundcolor") != FAILURE) {
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if (WriteVariable(&fileStream, variableTable, "lightposition") != FAILURE) {
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WriteEndOfVariables(&fileStream);
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// TODO: Calls down to more aggregate writing functions
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return SUCCESS;
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UnkSaveDataWriter()->WriteSaveData3(&fileStream);
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PlantManager()->Save(&fileStream);
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result = BuildingManager()->Save(&fileStream);
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for (MxS32 i = 0; i < m_stateCount; i++) {
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if (m_stateArray[i]->VTable0x14()) {
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count++;
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}
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}
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Write(&fileStream, &count);
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for (MxS32 j = 0; j < m_stateCount; j++) {
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if (m_stateArray[j]->VTable0x14()) {
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m_stateArray[j]->VTable0x1c(&fileStream);
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}
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}
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MxU16 area = m_unk0x42c;
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Write(&fileStream, &area);
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SerializeScoreHistory(2);
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m_isDirty = FALSE;
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}
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}
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return result;
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}
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}
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return result;
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}
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// STUB: LEGO1 0x10039c60
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MxResult LegoGameState::Load(MxULong)
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// FUNCTION: LEGO1 0x10039bf0
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MxResult LegoGameState::DeleteState()
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{
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// TODO
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return 0;
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MxS16 stateCount = m_stateCount;
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LegoState** stateArray = m_stateArray;
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m_stateCount = 0;
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m_stateArray = NULL;
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if (stateCount > 0) {
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MxS32 count = stateCount;
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LegoState** iter = stateArray;
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do {
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if (!(*iter)->SetFlag() && (*iter)->VTable0x14()) {
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delete *iter;
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}
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else {
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RegisterState(*iter);
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*iter = NULL;
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}
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iter++;
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} while (--count);
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}
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delete[] stateArray;
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return SUCCESS;
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}
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// FUNCTION: LEGO1 0x10039c60
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MxResult LegoGameState::Load(MxULong p_slot)
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{
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MxResult result = FAILURE;
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LegoFile fileStream;
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MxVariableTable* variableTable = VariableTable();
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MxString savePath;
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GetFileSavePath(&savePath, p_slot);
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if (fileStream.Open(savePath.GetData(), LegoFile::c_read) != FAILURE) {
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MxU32 version;
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Read(&fileStream, &version, 4);
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if (version != 0x1000C) {
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OmniError("Saved game version mismatch", 0);
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goto checkErr;
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}
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Read(&fileStream, &m_unk0x24, 2);
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MxS16 act;
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Read(&fileStream, &act, 2);
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SetCurrentAct((Act) act);
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Read(&fileStream, &m_actorId, 1);
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if (m_actorId) {
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SetActor(m_actorId);
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}
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MxU32 status;
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do {
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MxU32 status = ReadVariable(&fileStream, variableTable);
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if (status == 1) {
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goto checkErr;
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}
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} while (status != 2);
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m_backgroundColor->SetLights();
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const char* lightPosition = VariableTable()->GetVariable("lightposition");
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if (lightPosition) {
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SetLightPosition(atoi(lightPosition));
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}
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if (UnkSaveDataWriter()->ReadSaveData3(&fileStream) == FAILURE) {
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goto checkErr;
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}
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if (PlantManager()->Load(&fileStream) == FAILURE) {
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goto checkErr;
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}
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if (BuildingManager()->Load(&fileStream) == FAILURE) {
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goto checkErr;
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}
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if (DeleteState() != SUCCESS) {
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goto checkErr;
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}
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MxS16 count;
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MxS16 stateNameLength;
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char stateName[80];
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Read(&fileStream, &count, 2);
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for (MxS16 i = 0; i < count; i++) {
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Read(&fileStream, &stateNameLength, 2);
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Read(&fileStream, stateName, (int) stateNameLength);
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stateName[stateNameLength] = 0;
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LegoState* state = GetState(stateName);
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if (!state) {
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state = CreateState(stateName);
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if (!state) {
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goto checkErr;
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}
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}
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state->VTable0x1c(&fileStream);
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}
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MxS16 area;
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Read(&fileStream, &area, 2);
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if (m_currentAct == 0) {
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m_unk0x42c = e_noArea;
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}
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else {
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m_unk0x42c = (Area) area;
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}
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result = SUCCESS;
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m_isDirty = FALSE;
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}
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checkErr:
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if (result != SUCCESS) {
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OmniError("Game state loading was not successful!", 0);
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}
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return result;
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}
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// FUNCTION: LEGO1 0x10039f00
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@ -35,6 +35,18 @@ void LegoPlantManager::FUN_100263a0(undefined4 p_und)
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// TODO
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}
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// STUB: LEGO1 0x10026720
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void LegoPlantManager::Save(LegoStorage* p_storage)
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{
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// TODO
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}
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// STUB: LEGO1 0x100267b0
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MxResult LegoPlantManager::Load(LegoStorage* p_storage)
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{
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return SUCCESS;
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}
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// FUNCTION: LEGO1 0x10026be0
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void LegoPlantManager::SetCustomizeAnimFile(const char* p_value)
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{
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@ -90,6 +90,12 @@ MxResult LegoUnkSaveDataWriter::WriteSaveData3(LegoStorage* p_storage)
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return result;
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}
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// STUB: LEGO1 0x100833f0
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MxResult LegoUnkSaveDataWriter::ReadSaveData3(LegoStorage* p_storage)
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{
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return SUCCESS;
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}
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// STUB: LEGO1 0x10083500
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LegoROI* LegoUnkSaveDataWriter::FUN_10083500(const char* p_key, MxBool p_option)
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{
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@ -291,6 +291,11 @@ MxBool FUN_1003ef60()
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return TRUE;
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}
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// STUB: LEGO1 0x1003f0d0
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void SetLightPosition(MxU32)
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{
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}
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// STUB: LEGO1 0x1003f3b0
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NamedTexture* ReadNamedTexture(LegoFile* p_file)
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{
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@ -581,7 +581,7 @@ void LegoWorld::Enable(MxBool p_enable)
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AnimationManager()->FUN_1005f0b0();
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}
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GameState()->FUN_10039940();
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GameState()->ResetROI();
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SetIsWorldActive(TRUE);
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}
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}
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@ -20,18 +20,18 @@ class LegoStorage {
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LegoStorage() : m_mode(0) {}
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// FUNCTION: LEGO1 0x10045ad0
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virtual ~LegoStorage() {}
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virtual ~LegoStorage() {} // 0x00
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virtual LegoResult Read(void* p_buffer, LegoU32 p_size) = 0;
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virtual LegoResult Write(const void* p_buffer, LegoU32 p_size) = 0;
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virtual LegoResult GetPosition(LegoU32& p_position) = 0;
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virtual LegoResult SetPosition(LegoU32 p_position) = 0;
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virtual LegoResult Read(void* p_buffer, LegoU32 p_size) = 0; // 0x04
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virtual LegoResult Write(const void* p_buffer, LegoU32 p_size) = 0; // 0x08
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virtual LegoResult GetPosition(LegoU32& p_position) = 0; // 0x0c
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virtual LegoResult SetPosition(LegoU32 p_position) = 0; // 0x10
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// FUNCTION: LEGO1 0x10045ae0
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virtual LegoBool IsWriteMode() { return m_mode == c_write; }
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virtual LegoBool IsWriteMode() { return m_mode == c_write; } // 0x14
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// FUNCTION: LEGO1 0x10045af0
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virtual LegoBool IsReadMode() { return m_mode == c_read; }
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virtual LegoBool IsReadMode() { return m_mode == c_read; } // 0x14
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// SYNTHETIC: LEGO1 0x10045b00
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// LegoStorage::`scalar deleting destructor'
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@ -40,23 +40,36 @@ class LegoStorage {
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LegoU8 m_mode; // 0x04
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};
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template <class T>
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inline void Read(LegoStorage* p_storage, T* p_variable, const MxS32 p_size)
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{
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p_storage->Read(p_variable, p_size);
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}
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template <class T>
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inline void Write(LegoStorage* p_storage, T* p_variable)
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{
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T variable = *p_variable;
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p_storage->Write(&variable, sizeof(variable));
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}
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// VTABLE: LEGO1 0x100db710
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// SIZE 0x10
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class LegoMemory : public LegoStorage {
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public:
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LegoMemory(void* p_buffer);
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LegoResult Read(void* p_buffer, LegoU32 p_size) override;
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LegoResult Write(const void* p_buffer, LegoU32 p_size) override;
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LegoResult Read(void* p_buffer, LegoU32 p_size) override; // 0x04
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LegoResult Write(const void* p_buffer, LegoU32 p_size) override; // 0x08
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// FUNCTION: LEGO1 0x100994a0
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LegoResult GetPosition(LegoU32& p_position) override
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LegoResult GetPosition(LegoU32& p_position) override // 0x0c
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{
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p_position = m_position;
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return SUCCESS;
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}
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// FUNCTION: LEGO1 0x100994b0
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LegoResult SetPosition(LegoU32 p_position) override
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LegoResult SetPosition(LegoU32 p_position) override // 0x10
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{
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m_position = p_position;
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return SUCCESS;
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@ -78,11 +91,11 @@ class LegoMemory : public LegoStorage {
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class LegoFile : public LegoStorage {
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public:
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LegoFile();
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~LegoFile() override;
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LegoResult Read(void* p_buffer, LegoU32 p_size) override;
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LegoResult Write(const void* p_buffer, LegoU32 p_size) override;
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LegoResult GetPosition(LegoU32& p_position) override;
|
||||
LegoResult SetPosition(LegoU32 p_position) override;
|
||||
~LegoFile() override; // 0x00
|
||||
LegoResult Read(void* p_buffer, LegoU32 p_size) override; // 0x04
|
||||
LegoResult Write(const void* p_buffer, LegoU32 p_size) override; // 0x08
|
||||
LegoResult GetPosition(LegoU32& p_position) override; // 0x0c
|
||||
LegoResult SetPosition(LegoU32 p_position) override; // 0x10
|
||||
LegoResult Open(const char* p_name, LegoU32 p_mode);
|
||||
|
||||
// FUNCTION: LEGO1 0x100343d0
|
||||
|
||||
@ -72,6 +72,7 @@ MxBool GetRectIntersection(
|
||||
);
|
||||
|
||||
void MakeSourceName(char*, const char*);
|
||||
void OmniError(char* p_message, int p_status);
|
||||
void SetOmniUserMessage(void (*)(const char*, int));
|
||||
MxBool ContainsPresenter(MxCompositePresenterList& p_presenterList, MxPresenter* p_presenter);
|
||||
void FUN_100b7220(MxDSAction* p_action, MxU32 p_newFlags, MxBool p_setFlags);
|
||||
|
||||
@ -127,6 +127,17 @@ MxBool ContainsPresenter(MxCompositePresenterList& p_presenterList, MxPresenter*
|
||||
return FALSE;
|
||||
}
|
||||
|
||||
// FUNCTION: LEGO1 0x100b71e0
|
||||
void OmniError(char* p_message, int p_status)
|
||||
{
|
||||
if (g_omniUserMessage) {
|
||||
g_omniUserMessage(p_message, p_status);
|
||||
}
|
||||
else if (p_status) {
|
||||
abort();
|
||||
}
|
||||
}
|
||||
|
||||
// FUNCTION: LEGO1 0x100b7210
|
||||
void SetOmniUserMessage(void (*p_userMsg)(const char*, int))
|
||||
{
|
||||
|
||||
Loading…
Reference in New Issue
Block a user