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Fix
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@ -77,8 +77,7 @@ void Helicopter::VTable0xe4()
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if (GameState()->GetCurrentAct() == LegoGameState::e_act1) {
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GameState()->SetCurrentArea(LegoGameState::e_copter);
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if (CurrentActor()) {
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if (CurrentActor()->IsA("IslePathActor")) {
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if (CurrentActor() && CurrentActor()->IsA("IslePathActor")) {
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CurrentActor()->SpawnPlayer(
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LegoGameState::e_unk55,
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TRUE,
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@ -86,7 +85,6 @@ void Helicopter::VTable0xe4()
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);
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}
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}
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}
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m_state->SetUnknown8(0);
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RemoveFromCurrentWorld(m_script, IsleScript::c_HelicopterDashboard_Bitmap);
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