Fix naming

This commit is contained in:
Christian Semmler 2024-11-29 12:25:08 -07:00
parent 69b36fa39f
commit 280ba5b91e

View File

@ -283,10 +283,10 @@ MxLong LegoAct2::Notify(MxParam& p_param)
LegoEntity* entity = (LegoEntity*) param.GetSender(); LegoEntity* entity = (LegoEntity*) param.GetSender();
Mx3DPointFloat entityPosition(entity->GetROI()->GetWorldPosition()); Mx3DPointFloat entityPosition(entity->GetROI()->GetWorldPosition());
Mx3DPointFloat unk0x10d8Position(m_unk0x10d8->GetWorldPosition()); Mx3DPointFloat unk0x10d8(m_unk0x10d8->GetWorldPosition());
Mx3DPointFloat locala4(unk0x10d8Position); Mx3DPointFloat locala4(unk0x10d8);
((Vector3&) entityPosition).Sub(unk0x10d8Position); ((Vector3&) entityPosition).Sub(unk0x10d8);
MxMatrix local2world(m_unk0x10d8->GetLocal2World()); MxMatrix local2world(m_unk0x10d8->GetLocal2World());
Vector3 local30(local2world[0]); Vector3 local30(local2world[0]);
@ -303,9 +303,9 @@ MxLong LegoAct2::Notify(MxParam& p_param)
local30.EqualsCross(&localac, &local28); local30.EqualsCross(&localac, &local28);
local30.Unitize(); local30.Unitize();
Mx3DPointFloat locald4(local2world[2]); Mx3DPointFloat direction(local2world[2]);
Mx3DPointFloat localc0(local2world[1]); Mx3DPointFloat location(local2world[1]);
FUN_10052560(Act2mainScript::c_tns051in_RunAnim, TRUE, TRUE, &localc0, &locald4, NULL); FUN_10052560(Act2mainScript::c_tns051in_RunAnim, TRUE, TRUE, &location, &direction, NULL);
m_unk0x10c4 = 14; m_unk0x10c4 = 14;
m_unk0x10d0 = 0; m_unk0x10d0 = 0;