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Add stub ScoreStruct
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8b800a9452
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@ -262,13 +262,13 @@ void LegoGameState::RegisterState(LegoState* p_state)
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}
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// STUB: LEGO1 0x1003c870
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void WriteScoreHistory(MxU16*)
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void LegoGameState::ScoreStruct::WriteScoreHistory()
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{
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// TODO
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}
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// STUB: LEGO1 0x1003ccf0
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void FUN_1003ccf0(MxU16*, LegoFileStream&)
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void LegoGameState::ScoreStruct::FUN_1003ccf0(LegoFileStream&)
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{
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// TODO
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}
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@ -282,11 +282,11 @@ void LegoGameState::SerializeScoreHistory(MxS16 p_flags)
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savePath += g_historyGSI;
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if (p_flags == LegoStream::WriteBit) {
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WriteScoreHistory(&m_unk0xa6);
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m_unk0xa6.WriteScoreHistory();
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}
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if (stream.Open(savePath.GetData(), (LegoStream::OpenFlags) p_flags) == SUCCESS) {
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FUN_1003ccf0(&m_unk0xa6, stream);
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m_unk0xa6.FUN_1003ccf0(stream);
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}
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}
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@ -41,12 +41,19 @@ class LegoGameState {
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void SetSomeEnumState(undefined4 p_state);
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void FUN_1003ceb0();
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struct ScoreStruct {
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void WriteScoreHistory();
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void FUN_1003ccf0(LegoFileStream&);
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MxU16 m_unk0x00;
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undefined m_unk0x02[0x2c][20];
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};
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private:
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void RegisterState(LegoState* p_state);
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MxResult WriteEndOfVariables(LegoStream* p_stream);
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void SetROIHandlerFunction();
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private:
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char* m_savePath; // 0x0
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MxS16 m_stateCount; // 0x4
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LegoState** m_stateArray; // 0x8
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@ -58,8 +65,8 @@ class LegoGameState {
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LegoFullScreenMovie* m_fullScreenMovie; // 0x20
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MxU16 m_unk0x24; // 0x24
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undefined m_unk0x28[128]; // 0x28
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MxU16 m_unk0xa6; // 0xa6
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undefined m_unk0xa9[890]; // 0xa9
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ScoreStruct m_unk0xa6; // 0xa6
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undefined m_unk0x41a[10]; // 0x41a - might be part of the structure at 0xa6
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undefined4 m_unk0x424; // 0x424
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undefined4 m_unk0x428; // 0x428
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undefined4 m_unk0x42c; // 0x42c
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