Add stub ScoreStruct

This commit is contained in:
Christian Semmler 2023-12-15 16:57:31 -05:00
parent 8b800a9452
commit 272413ffaf
2 changed files with 14 additions and 7 deletions

View File

@ -262,13 +262,13 @@ void LegoGameState::RegisterState(LegoState* p_state)
}
// STUB: LEGO1 0x1003c870
void WriteScoreHistory(MxU16*)
void LegoGameState::ScoreStruct::WriteScoreHistory()
{
// TODO
}
// STUB: LEGO1 0x1003ccf0
void FUN_1003ccf0(MxU16*, LegoFileStream&)
void LegoGameState::ScoreStruct::FUN_1003ccf0(LegoFileStream&)
{
// TODO
}
@ -282,11 +282,11 @@ void LegoGameState::SerializeScoreHistory(MxS16 p_flags)
savePath += g_historyGSI;
if (p_flags == LegoStream::WriteBit) {
WriteScoreHistory(&m_unk0xa6);
m_unk0xa6.WriteScoreHistory();
}
if (stream.Open(savePath.GetData(), (LegoStream::OpenFlags) p_flags) == SUCCESS) {
FUN_1003ccf0(&m_unk0xa6, stream);
m_unk0xa6.FUN_1003ccf0(stream);
}
}

View File

@ -41,12 +41,19 @@ class LegoGameState {
void SetSomeEnumState(undefined4 p_state);
void FUN_1003ceb0();
struct ScoreStruct {
void WriteScoreHistory();
void FUN_1003ccf0(LegoFileStream&);
MxU16 m_unk0x00;
undefined m_unk0x02[0x2c][20];
};
private:
void RegisterState(LegoState* p_state);
MxResult WriteEndOfVariables(LegoStream* p_stream);
void SetROIHandlerFunction();
private:
char* m_savePath; // 0x0
MxS16 m_stateCount; // 0x4
LegoState** m_stateArray; // 0x8
@ -58,8 +65,8 @@ class LegoGameState {
LegoFullScreenMovie* m_fullScreenMovie; // 0x20
MxU16 m_unk0x24; // 0x24
undefined m_unk0x28[128]; // 0x28
MxU16 m_unk0xa6; // 0xa6
undefined m_unk0xa9[890]; // 0xa9
ScoreStruct m_unk0xa6; // 0xa6
undefined m_unk0x41a[10]; // 0x41a - might be part of the structure at 0xa6
undefined4 m_unk0x424; // 0x424
undefined4 m_unk0x428; // 0x428
undefined4 m_unk0x42c; // 0x42c