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https://github.com/isledecomp/isle.git
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Fixes and match
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parent
1b58843aa5
commit
2536cf4492
@ -154,7 +154,6 @@ add_library(geom STATIC
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LEGO1/lego/sources/geom/legovertex.cpp
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LEGO1/lego/sources/geom/legovertex.cpp
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LEGO1/lego/sources/geom/legoweedge.cpp
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LEGO1/lego/sources/geom/legoweedge.cpp
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LEGO1/lego/sources/geom/legowegedge.cpp
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LEGO1/lego/sources/geom/legowegedge.cpp
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)
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)
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register_lego1_target(geom)
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register_lego1_target(geom)
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set_property(TARGET geom PROPERTY ARCHIVE_OUTPUT_NAME "geom$<$<CONFIG:Debug>:d>")
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set_property(TARGET geom PROPERTY ARCHIVE_OUTPUT_NAME "geom$<$<CONFIG:Debug>:d>")
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@ -52,10 +52,10 @@ class LegoPathActor : public LegoActor {
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virtual MxResult VTable0x88(
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virtual MxResult VTable0x88(
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LegoPathBoundary* p_boundary,
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LegoPathBoundary* p_boundary,
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float p_time,
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float p_time,
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LegoEdge& p_edge1,
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LegoEdge& p_srcEdge,
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float p_scale1,
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float p_srcScale,
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LegoUnknown100db7f4& p_edge2,
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LegoUnknown100db7f4& p_destEdge,
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float p_scale2
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float p_destScale
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); // vtable+0x88
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); // vtable+0x88
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virtual void VTable0x8c(); // vtable+0x8c
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virtual void VTable0x8c(); // vtable+0x8c
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@ -217,8 +217,8 @@ MxU32 Helicopter::VTable0xd4(LegoControlManagerEvent& p_param)
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lookat.Add(&loc);
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lookat.Add(&loc);
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Mx3DPointFloat v68, v7c, v90(0, 1, 0), va4;
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Mx3DPointFloat v68, v7c, v90(0, 1, 0), va4;
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v68 = m_world->GetCamera()->GetWorldUp();
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v68 = m_world->GetCamera()->GetWorldUp();
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va4.EqualsCross(v68, dir);
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va4.EqualsCross(&v68, &dir);
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v7c.EqualsCross(va4, v90);
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v7c.EqualsCross(&va4, &v90);
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if (ret) {
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if (ret) {
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if (((Act3*) m_world)->FUN_100727e0(m_controller, loc, dir, v7c)) {
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if (((Act3*) m_world)->FUN_100727e0(m_controller, loc, dir, v7c)) {
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break;
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break;
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@ -58,71 +58,77 @@ MxResult LegoPathActor::VTable0x88(
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float p_time,
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float p_time,
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LegoEdge& p_srcEdge,
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LegoEdge& p_srcEdge,
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float p_srcScale,
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float p_srcScale,
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LegoUnknown100db7f4& p_dstEdge,
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LegoUnknown100db7f4& p_destEdge,
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float p_dstScale
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float p_destScale
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)
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)
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{
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{
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Vector3* v1 = p_srcEdge.GetOpposingPoint(p_boundary);
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Vector3* v1 = p_srcEdge.GetOpposingPoint(p_boundary);
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Vector3* v2 = p_srcEdge.GetPoint(p_boundary);
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Vector3* v2 = p_srcEdge.GetPoint(p_boundary);
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Vector3* v3 = p_dstEdge.GetOpposingPoint(p_boundary);
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Vector3* v3 = p_destEdge.GetOpposingPoint(p_boundary);
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Vector3* v4 = p_dstEdge.GetPoint(p_boundary);
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Vector3* v4 = p_destEdge.GetPoint(p_boundary);
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Mx3DPointFloat p1, p2, p3, p4, p5;
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Mx3DPointFloat p1;
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Mx3DPointFloat p2;
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Mx3DPointFloat p3;
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Mx3DPointFloat p4;
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Mx3DPointFloat p5;
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p1 = *v2;
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p1 = *v2;
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((Vector3&) p1).Sub(v1);
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((Vector3&) p1).Sub(v1);
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((Vector3&) p1).Mul(p_srcScale);
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((Vector3&) p1).Mul(p_srcScale);
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((Vector3&) p1).Add(v1);
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((Vector3&) p1).Add(v1);
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p2 = *v4;
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p2 = *v4;
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((Vector3&) p2).Sub(v3);
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((Vector3&) p2).Sub(v3);
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((Vector3&) p2).Mul(p_dstScale);
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((Vector3&) p2).Mul(p_destScale);
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((Vector3&) p2).Add(v3);
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((Vector3&) p2).Add(v3);
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m_boundary = p_boundary;
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m_boundary = p_boundary;
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m_destEdge = &p_dstEdge;
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m_destEdge = &p_destEdge;
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m_unk0xe4 = p_dstScale;
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m_unk0xe4 = p_destScale;
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m_unk0x7c = 0;
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m_lastTime = p_time;
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m_lastTime = p_time;
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m_actorTime = p_time;
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m_actorTime = p_time;
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m_unk0x7c = 0;
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p_destEdge.FUN_1002ddc0(*p_boundary, p3);
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p_dstEdge.FUN_1002ddc0(m_boundary, p3);
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p4 = p2;
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p4 = p2;
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((Vector3&) p4).Sub(&p1);
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((Vector3&) p4).Sub(&p1);
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float len = ((Vector3&) p4).LenSquared();
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p4.Unitize();
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if (len > 0) {
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len = sqrtf(len);
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if (len > 0) {
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p4.Div(len);
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}
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}
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MxMatrix matrix;
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MxMatrix matrix;
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Vector3 pos(matrix[3]);
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Vector3 pos(matrix[3]);
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Vector3 dir(matrix[2]);
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Vector3 dir(matrix[2]);
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Vector3 up(matrix[1]);
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Vector3 up(matrix[1]);
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Vector3 right(matrix[0]);
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Vector3 right(matrix[0]);
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matrix.SetIdentity();
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matrix.SetIdentity();
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pos = p1;
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pos = p1;
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dir = p4;
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dir = p4;
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up = *m_boundary->GetUnknown0x14();
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up = *m_boundary->GetUnknown0x14(); // TODO
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if (!m_cameraFlag || !m_userNavFlag) {
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if (!m_cameraFlag || !m_userNavFlag) {
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((Vector3&) dir).Mul(-1.0f);
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((Vector3&) dir).Mul(-1.0f);
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}
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}
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right.EqualsCross(&up, &dir);
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right.EqualsCross(&up, &dir);
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m_roi->FUN_100a46b0(matrix);
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m_roi->FUN_100a46b0(matrix);
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if (m_cameraFlag && m_userNavFlag) {
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if (!m_cameraFlag || !m_userNavFlag) {
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p5.EqualsCross(p_boundary->GetUnknown0x14(), &p3);
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p5.Unitize();
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if (VTable0x80(p1, p4, p2, p5) == SUCCESS) {
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m_boundary->AddActor(this);
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}
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else {
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return FAILURE;
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}
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}
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else {
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m_boundary->AddActor(this);
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m_boundary->AddActor(this);
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FUN_10010c30();
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FUN_10010c30();
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}
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}
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else {
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((Vector3&) p5).EqualsCrossImpl(p_boundary->GetUnknown0x14()->GetData(), p3.GetData());
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float len2 = ((Vector3&) p5).LenSquared();
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if (len2 > 0) {
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len2 = sqrtf(len2);
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if (len2 > 0) {
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p5.Div(len2);
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}
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}
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if (VTable0x80(p1, p4, p2, p5) != SUCCESS) {
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return FAILURE;
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}
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m_boundary->AddActor(this);
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}
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m_unk0xec = m_roi->GetLocal2World();
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m_unk0xec = m_roi->GetLocal2World();
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return SUCCESS;
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return SUCCESS;
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}
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}
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@ -2,6 +2,7 @@
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#define __LEGOUNKNOWN100DB7F4_H
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#define __LEGOUNKNOWN100DB7F4_H
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#include "legoedge.h"
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#include "legoedge.h"
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#include "legoweedge.h"
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#include "mxgeometry/mxgeometry3d.h"
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#include "mxgeometry/mxgeometry3d.h"
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// VTABLE: LEGO1 0x100db7f4
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// VTABLE: LEGO1 0x100db7f4
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@ -9,9 +10,9 @@
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class LegoUnknown100db7f4 : public LegoEdge {
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class LegoUnknown100db7f4 : public LegoEdge {
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public:
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public:
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// FUNCTION: LEGO1 0x1002ddc0
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// FUNCTION: LEGO1 0x1002ddc0
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LegoResult FUN_1002ddc0(LegoWEEdge* p_face, Vector3& p_point)
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LegoResult FUN_1002ddc0(LegoWEEdge& p_f, Vector3& p_point)
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{
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{
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if (p_face == m_faceA) {
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if (p_f.IsEqual(*m_faceA)) {
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p_point[0] = -m_unk0x28[0];
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p_point[0] = -m_unk0x28[0];
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p_point[1] = -m_unk0x28[1];
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p_point[1] = -m_unk0x28[1];
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p_point[2] = -m_unk0x28[2];
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p_point[2] = -m_unk0x28[2];
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@ -19,6 +20,7 @@ class LegoUnknown100db7f4 : public LegoEdge {
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else {
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else {
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p_point = m_unk0x28;
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p_point = m_unk0x28;
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}
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}
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return SUCCESS;
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return SUCCESS;
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}
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}
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@ -15,6 +15,7 @@ class LegoWEEdge {
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virtual LegoResult VTable0x04(); // vtable+0x04
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virtual LegoResult VTable0x04(); // vtable+0x04
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inline LegoU8 GetNumEdges() { return m_numEdges; }
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inline LegoU8 GetNumEdges() { return m_numEdges; }
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inline LegoU32 IsEqual(LegoWEEdge& p_other) { return this == &p_other; }
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// SYNTHETIC: LEGO1 0x1009a570
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// SYNTHETIC: LEGO1 0x1009a570
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// LegoWEEdge::`scalar deleting destructor'
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// LegoWEEdge::`scalar deleting destructor'
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@ -38,8 +38,6 @@ class Mx3DPointFloat : public Vector3 {
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// SYNTHETIC: LEGO1 0x10010c00
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// SYNTHETIC: LEGO1 0x10010c00
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// Mx3DPointFloat::operator=
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// Mx3DPointFloat::operator=
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inline void EqualsCross(Mx3DPointFloat& p_a, Mx3DPointFloat& p_b) { EqualsCrossImpl(p_a.m_data, p_b.m_data); }
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private:
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private:
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float m_elements[3]; // 0x08
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float m_elements[3]; // 0x08
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};
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};
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@ -101,6 +101,7 @@ class Vector2 {
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virtual int Unitize()
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virtual int Unitize()
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{
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{
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float sq = LenSquared();
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float sq = LenSquared();
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if (sq > 0.0f) {
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if (sq > 0.0f) {
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float root = sqrt(sq);
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float root = sqrt(sq);
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if (root > 0) {
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if (root > 0) {
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@ -108,6 +109,7 @@ class Vector2 {
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return 0;
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return 0;
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}
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}
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}
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}
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return -1;
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return -1;
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} // vtable+0x44
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} // vtable+0x44
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