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Implement FUN_1002ddc0
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ca6456a6cd
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@ -150,9 +150,11 @@ add_library(geom STATIC
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LEGO1/lego/sources/geom/legoedge.cpp
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LEGO1/lego/sources/geom/legomesh.cpp
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LEGO1/lego/sources/geom/legosphere.cpp
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LEGO1/lego/sources/geom/legounkown100db7f4.cpp
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LEGO1/lego/sources/geom/legovertex.cpp
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LEGO1/lego/sources/geom/legoweedge.cpp
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LEGO1/lego/sources/geom/legowegedge.cpp
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)
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register_lego1_target(geom)
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set_property(TARGET geom PROPERTY ARCHIVE_OUTPUT_NAME "geom$<$<CONFIG:Debug>:d>")
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@ -1,6 +1,7 @@
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#ifndef LEGOPATHACTOR_H
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#define LEGOPATHACTOR_H
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#include "geom/legounkown100db7f4.h"
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#include "legoactor.h"
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#include "legopathboundary.h"
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#include "misc/legounknown.h"
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@ -53,7 +54,7 @@ class LegoPathActor : public LegoActor {
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float p_time,
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LegoEdge& p_edge1,
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float p_scale1,
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LegoEdge& p_edge2,
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LegoUnknown100db7f4& p_edge2,
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float p_scale2
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); // vtable+0x88
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virtual void VTable0x8c(); // vtable+0x8c
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@ -58,7 +58,7 @@ MxResult LegoPathActor::VTable0x88(
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float p_time,
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LegoEdge& p_srcEdge,
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float p_srcScale,
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LegoEdge& p_dstEdge,
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LegoUnknown100db7f4& p_dstEdge,
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float p_dstScale
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)
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{
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@ -4,14 +4,6 @@
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DECOMP_SIZE_ASSERT(LegoEdge, 0x24)
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// TODO Based on the offset, this should be in the header, but as a stub it's getting inlined when there...
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// STUB: LEGO1 0x1002ddc0
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LegoResult LegoEdge::FUN_1002ddc0(LegoWEEdge* p_face, Vector3& p_point)
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{
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// TODO
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return SUCCESS;
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}
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// FUNCTION: LEGO1 0x1009a470
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LegoEdge::LegoEdge()
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{
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3
LEGO1/lego/sources/geom/legounkown100db7f4.cpp
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3
LEGO1/lego/sources/geom/legounkown100db7f4.cpp
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@ -0,0 +1,3 @@
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#include "legounkown100db7f4.h"
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DECOMP_SIZE_ASSERT(LegoUnknown100db7f4, 0x40)
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31
LEGO1/lego/sources/geom/legounkown100db7f4.h
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31
LEGO1/lego/sources/geom/legounkown100db7f4.h
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@ -0,0 +1,31 @@
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#ifndef __LEGOUNKNOWN100DB7F4_H
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#define __LEGOUNKNOWN100DB7F4_H
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#include "legoedge.h"
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#include "mxgeometry/mxgeometry3d.h"
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// VTABLE: LEGO1 0x100db7f4
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// SIZE 0x40
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class LegoUnknown100db7f4 : public LegoEdge {
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public:
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// FUNCTION: LEGO1 0x1002ddc0
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LegoResult FUN_1002ddc0(LegoWEEdge* p_face, Vector3& p_point)
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{
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if (p_face == m_faceA) {
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p_point[0] = -m_unk0x28[0];
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p_point[1] = -m_unk0x28[1];
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p_point[2] = -m_unk0x28[2];
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}
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else {
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p_point = m_unk0x28;
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}
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return SUCCESS;
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}
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private:
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LegoU16 m_unk0x24; // 0x24
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Mx3DPointFloat m_unk0x28; // 0x28
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LegoU32 m_unk0x3c; // 0x3c
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};
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#endif // __LEGOUNKNOWN100DB7F4_H
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