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Implement LegoPathActor::VTable0x88
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@ -48,7 +48,14 @@ class LegoPathActor : public LegoActor {
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Vector3& p_point4
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); // vtable+0x80
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virtual void VTable0x84(); // vtable+0x84
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virtual void VTable0x88(); // vtable+0x88
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virtual MxResult VTable0x88(
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LegoPathBoundary* p_boundary,
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float p_time,
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LegoEdge& p_edge1,
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float p_scale1,
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LegoEdge& p_edge2,
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float p_scale2
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); // vtable+0x88
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virtual void VTable0x8c(); // vtable+0x8c
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// FUNCTION: LEGO1 0x10002d40
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@ -110,7 +117,7 @@ class LegoPathActor : public LegoActor {
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LegoUnknown m_unk0x8c; // 0x8c
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MxU32 m_state; // 0xdc
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LegoEdge* m_destEdge; // 0xe0
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undefined4 m_unk0xe4; // 0xe4
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MxFloat m_unk0xe4; // 0xe4
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undefined m_unk0xe8; // 0xe8
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undefined m_unk0xe9; // 0xe9
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MxBool m_userNavFlag; // 0xea
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@ -6,14 +6,20 @@
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#include "mxstl/stlcompat.h"
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#include "mxtypes.h"
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struct LegoPathBoundaryComparator {
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MxBool operator()(const undefined*, const undefined*) const { return 0; }
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class LegoPathActor;
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struct LegoPathActorSetCompare {
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MxU32 operator()(const LegoPathActor* p_lhs, const LegoPathActor* p_rhs) const
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{
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return (MxS32) p_lhs < (MxS32) p_rhs;
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}
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};
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struct LegoAnimPresenterSetCompare {
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MxBool operator()(const LegoAnimPresenter*, const LegoAnimPresenter*) const { return 0; }
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MxBool operator()(const LegoAnimPresenter* p_lhs, const LegoAnimPresenter* p_rhs) const { return 0; }
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};
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typedef set<LegoPathActor*, LegoPathActorSetCompare> LegoPathActorSet;
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typedef set<LegoAnimPresenter*, LegoAnimPresenterSetCompare> LegoAnimPresenterSet;
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// VTABLE: LEGO1 0x100d8618
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@ -22,16 +28,28 @@ class LegoPathBoundary : public LegoWEGEdge {
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public:
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LegoPathBoundary();
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// STUB: LEGO1 0x10047a80
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// LegoPathBoundary::`scalar deleting destructor'
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MxResult AddActor(LegoPathActor* p_actor);
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inline LegoAnimPresenterSet* GetUnknown0x64() { return &m_unk0x64; }
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// STUB: LEGO1 0x10047a80
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// LegoPathBoundary::`scalar deleting destructor'
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private:
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map<undefined*, undefined*, LegoPathBoundaryComparator> m_unk0x54; // 0x54
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LegoAnimPresenterSet m_unk0x64; // 0x64
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LegoPathActorSet m_unk0x54; // 0x54
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LegoAnimPresenterSet m_unk0x64; // 0x64
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};
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// clang-format off
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// TEMPLATE: LEGO1 0x10045d80
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// _Tree<LegoPathActor *,LegoPathActor *,set<LegoPathActor *,LegoPathActorSetCompare,allocator<LegoPathActor *> >::_Kfn,LegoPathActorSetCompare,allocator<LegoPathActor *> >::iterator::_Dec
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// TEMPLATE: LEGO1 0x10045dd0
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// _Tree<LegoPathActor *,LegoPathActor *,set<LegoPathActor *,LegoPathActorSetCompare,allocator<LegoPathActor *> >::_Kfn,LegoPathActorSetCompare,allocator<LegoPathActor *> >::_Insert
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// GLOBAL: LEGO1 0x100f11a4
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// _Tree<LegoPathActor *,LegoPathActor *,set<LegoPathActor *,LegoPathActorSetCompare,allocator<LegoPathActor *> >::_Kfn,LegoPathActorSetCompare,allocator<LegoPathActor *> >::_Nil
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// GLOBAL: LEGO1 0x100f3200
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// _Tree<LegoAnimPresenter *,LegoAnimPresenter *,set<LegoAnimPresenter *,LegoAnimPresenterSetCompare,allocator<LegoAnimPresenter *> >::_Kfn,LegoAnimPresenterSetCompare,allocator<LegoAnimPresenter *> >::_Nil
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// clang-format on
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@ -52,10 +52,79 @@ MxResult LegoPathActor::VTable0x80(Vector3& p_point1, Vector3& p_point2, Vector3
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return FAILURE;
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}
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// STUB: LEGO1 0x1002d9c0
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void LegoPathActor::VTable0x88()
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// FUNCTION: LEGO1 0x1002d9c0
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MxResult LegoPathActor::VTable0x88(
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LegoPathBoundary* p_boundary,
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float p_time,
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LegoEdge& p_srcEdge,
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float p_srcScale,
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LegoEdge& p_dstEdge,
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float p_dstScale
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)
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{
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// TODO
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Vector3* v1 = p_srcEdge.GetOpposingPoint(p_boundary);
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Vector3* v2 = p_srcEdge.GetPoint(p_boundary);
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Vector3* v3 = p_dstEdge.GetOpposingPoint(p_boundary);
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Vector3* v4 = p_dstEdge.GetPoint(p_boundary);
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Mx3DPointFloat p1, p2, p3, p4, p5;
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p1 = *v2;
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((Vector3&) p1).Sub(v1);
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((Vector3&) p1).Mul(p_srcScale);
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((Vector3&) p1).Add(v1);
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p2 = *v4;
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((Vector3&) p2).Sub(v3);
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((Vector3&) p2).Mul(p_dstScale);
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((Vector3&) p2).Add(v3);
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m_boundary = p_boundary;
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m_destEdge = &p_dstEdge;
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m_unk0xe4 = p_dstScale;
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m_lastTime = p_time;
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m_actorTime = p_time;
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m_unk0x7c = 0;
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p_dstEdge.FUN_1002ddc0(m_boundary, p3);
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p4 = p2;
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((Vector3&) p4).Sub(&p1);
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float len = ((Vector3&) p4).LenSquared();
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if (len > 0) {
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len = sqrtf(len);
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if (len > 0) {
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p4.Div(len);
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}
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}
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MxMatrix matrix;
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Vector3 pos(matrix[3]);
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Vector3 dir(matrix[2]);
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Vector3 up(matrix[1]);
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Vector3 right(matrix[0]);
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matrix.SetIdentity();
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pos = p1;
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dir = p4;
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up = *m_boundary->GetUnknown0x14();
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if (!m_cameraFlag || !m_userNavFlag) {
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((Vector3&) dir).Mul(-1.0f);
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}
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right.EqualsCross(&up, &dir);
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m_roi->FUN_100a46b0(matrix);
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if (m_cameraFlag && m_userNavFlag) {
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m_boundary->AddActor(this);
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FUN_10010c30();
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}
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else {
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((Vector3&) p5).EqualsCrossImpl(p_boundary->GetUnknown0x14()->GetData(), p3.GetData());
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float len2 = ((Vector3&) p5).LenSquared();
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if (len2 > 0) {
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len2 = sqrtf(len2);
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if (len2 > 0) {
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p5.Div(len2);
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}
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}
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if (VTable0x80(p1, p4, p2, p5) != SUCCESS) {
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return FAILURE;
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}
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m_boundary->AddActor(this);
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}
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m_unk0xec = m_roi->GetLocal2World();
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return SUCCESS;
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}
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// STUB: LEGO1 0x1002de10
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@ -1,6 +1,7 @@
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#include "legopathboundary.h"
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#include "decomp.h"
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#include "legopathactor.h"
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DECOMP_SIZE_ASSERT(LegoPathBoundary, 0x74)
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@ -8,3 +9,11 @@ DECOMP_SIZE_ASSERT(LegoPathBoundary, 0x74)
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LegoPathBoundary::LegoPathBoundary()
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{
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}
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// FUNCTION: LEGO1 0x100573f0
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MxResult LegoPathBoundary::AddActor(LegoPathActor* p_actor)
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{
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m_unk0x54.insert(p_actor);
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p_actor->SetBoundary(this);
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return SUCCESS;
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}
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@ -4,6 +4,14 @@
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DECOMP_SIZE_ASSERT(LegoEdge, 0x24)
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// TODO Based on the offset, this should be in the header, but as a stub it's getting inlined when there...
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// STUB: LEGO1 0x1002ddc0
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LegoResult LegoEdge::FUN_1002ddc0(LegoWEEdge* p_face, Vector3& p_point)
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{
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// TODO
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return SUCCESS;
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}
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// FUNCTION: LEGO1 0x1009a470
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LegoEdge::LegoEdge()
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{
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@ -1,6 +1,7 @@
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#ifndef __LEGOEDGE_H
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#define __LEGOEDGE_H
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#include "misc/legotypes.h"
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#include "realtime/vector.h"
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class LegoWEEdge;
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@ -16,6 +17,8 @@ struct LegoEdge {
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Vector3* GetOpposingPoint(LegoWEEdge* face);
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Vector3* GetPoint(LegoWEEdge* face);
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LegoResult FUN_1002ddc0(LegoWEEdge* p_face, Vector3& p_point);
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// SYNTHETIC: LEGO1 0x1009a4a0
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// LegoEdge::`scalar deleting destructor'
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@ -15,6 +15,7 @@ class LegoWEGEdge : public LegoWEEdge {
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LegoResult VTable0x04() override; // vtable+0x04
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inline LegoU32 GetFlag0x10() { return m_unk0x0c & 0x10 ? FALSE : TRUE; }
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inline Mx4DPointFloat* GetUnknown0x14() { return &m_unk0x14; }
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inline Mx4DPointFloat* GetEdgeNormal(int index) { return &m_edgeNormals[index]; }
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// SYNTHETIC: LEGO1 0x1009a7e0
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