Match FUN_1003e050

This commit is contained in:
Christian Semmler 2024-04-14 11:08:57 -04:00
parent c175fa57c5
commit 1be6d5a118

View File

@ -62,22 +62,21 @@ void FUN_1003e050(LegoAnimPresenter* p_presenter)
{
MxMatrix viewMatrix;
LegoTreeNode* rootNode = p_presenter->GetAnimation()->GetRoot();
LegoAnimNodeData* camData = NULL;
LegoAnimNodeData* targetData = NULL;
MxS16 nodesCount = CountTotalTreeNodes(rootNode);
MxFloat cam;
LegoAnimNodeData* camData = NULL;
LegoAnimNodeData* targetData = NULL;
for (MxS16 i = 0; i < nodesCount; i++) {
if (targetData && camData) {
if (camData && targetData) {
break;
}
LegoTreeNode* node = GetTreeNode(rootNode, i);
LegoAnimNodeData* data = (LegoAnimNodeData*) node->GetData();
LegoAnimNodeData* data = (LegoAnimNodeData*) GetTreeNode(rootNode, i)->GetData();
if (!strnicmp(data->GetName(), "CAM", strlen("CAM"))) {
camData = data;
cam = atof(strlen((data->GetName())) + 1 + data->GetName() - 3);
cam = atof(&data->GetName()[strlen(data->GetName()) - 2]);
}
else if (!strcmpi(data->GetName(), "TARGET")) {
targetData = data;
@ -89,30 +88,23 @@ void FUN_1003e050(LegoAnimPresenter* p_presenter)
matrixCam.SetIdentity();
matrixTarget.SetIdentity();
camData->CreateLocalTransform((LegoFloat) 0, matrixCam);
targetData->CreateLocalTransform((LegoFloat) 0, matrixTarget);
camData->CreateLocalTransform(0.0f, matrixCam);
targetData->CreateLocalTransform(0.0f, matrixTarget);
Mx3DPointFloat dir;
dir[0] = matrixTarget[3][0] - matrixCam[3][0];
dir[1] = matrixTarget[3][1] - matrixCam[3][1];
dir[2] = matrixTarget[3][2] - matrixCam[3][2];
dir.Unitize();
MxFloat lensSquared = dir.LenSquared();
if (lensSquared > 0.0f) {
float x = sqrt(lensSquared);
if (x > 0.0f) {
dir.DivScalarImpl(&x);
}
}
Vector3 position(matrixCam[3]);
Vector3 up(matrixCam[1]);
CalcLocalTransform(position, dir, up, viewMatrix);
CalcLocalTransform(matrixCam[3], dir, matrixCam[1], viewMatrix);
LegoVideoManager* video = VideoManager();
LegoROI* view = video->GetViewROI();
view->WrappedSetLocalTransform(viewMatrix);
video->Get3DManager()->GetLego3DView()->Moved(*view);
LegoROI* roi = video->GetViewROI();
Lego3DView* view = video->Get3DManager()->GetLego3DView();
roi->WrappedSetLocalTransform(viewMatrix);
view->Moved(*roi);
FUN_1003eda0();
video->Get3DManager()->SetFrustrum(cam, 0.1, 250.0);
}