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FUN_1003e050
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@ -14,7 +14,9 @@ class MxAtomId;
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class LegoEntity;
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class LegoAnimPresenter;
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class LegoNamedTexture;
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class LegoTreeNode;
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MxS16 CountTotalTreeNodes(LegoTreeNode* p_node);
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void FUN_1003e050(LegoAnimPresenter* p_presenter);
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Extra::ActionType MatchActionString(const char*);
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void InvokeAction(Extra::ActionType p_actionId, MxAtomId& p_pAtom, MxS32 p_targetEntityId, LegoEntity* p_sender);
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@ -6,6 +6,7 @@
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#include "legoinputmanager.h"
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#include "legonamedtexture.h"
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#include "legoomni.h"
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#include "legosoundmanager.h"
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#include "legoworld.h"
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#include "legoworldlist.h"
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#include "misc.h"
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@ -20,10 +21,100 @@
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#include <string.h>
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#include <vec.h>
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// STUB: LEGO1 0x1003e050
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// FUNCTION: LEGO1 0x1003df90
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MxS16 CountTotalTreeNodes(LegoTreeNode* p_node)
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{
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MxS16 result = 1;
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for (LegoU32 i = 0; i < p_node->GetNumChildren(); i++) {
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result += CountTotalTreeNodes(p_node->GetChild(i));
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}
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return result;
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}
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// FUNCTION: LEGO1 0x1003dfd0
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LegoTreeNode* GetTreeNode(LegoTreeNode* p_node, MxU32 p_index)
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{
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LegoTreeNode* result = NULL;
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if (p_index == 0) {
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result = p_node;
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}
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else {
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for (LegoU32 i = 0; i < p_node->GetNumChildren(); i++) {
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MxS16 count = CountTotalTreeNodes(p_node->GetChild(i));
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if (p_index > count) {
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p_index -= count;
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}
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else {
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result = GetTreeNode(p_node->GetChild(i), p_index - 1);
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break;
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}
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}
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}
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return result;
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}
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// FUNCTION: LEGO1 0x1003e050
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void FUN_1003e050(LegoAnimPresenter* p_presenter)
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{
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// TODO
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MxMatrix viewMatrix;
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LegoTreeNode* rootNode = p_presenter->GetAnimation()->GetRoot();
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MxS16 nodesCount = CountTotalTreeNodes(rootNode);
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MxFloat cam;
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LegoAnimNodeData* camData = NULL;
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LegoAnimNodeData* targetData = NULL;
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for (MxS16 i = 0; i < nodesCount; i++) {
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if (targetData && camData) {
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break;
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}
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LegoTreeNode* node = GetTreeNode(rootNode, i);
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LegoAnimNodeData* data = (LegoAnimNodeData*) node->GetData();
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if (!strnicmp(data->GetName(), "CAM", strlen("CAM"))) {
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camData = data;
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cam = atof(strlen((data->GetName())) + 1 + data->GetName() - 3);
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}
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else if (!strcmpi(data->GetName(), "TARGET")) {
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targetData = data;
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}
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}
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MxMatrix matrixCam;
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MxMatrix matrixTarget;
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matrixCam.SetIdentity();
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matrixTarget.SetIdentity();
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camData->CreateLocalTransform((LegoFloat) 0, matrixCam);
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targetData->CreateLocalTransform((LegoFloat) 0, matrixTarget);
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Mx3DPointFloat dir;
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dir[0] = matrixTarget[3][0] - matrixCam[3][0];
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dir[1] = matrixTarget[3][1] - matrixCam[3][1];
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dir[2] = matrixTarget[3][2] - matrixCam[3][2];
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MxFloat lensSquared = dir.LenSquared();
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if (lensSquared > 0.0f) {
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float x = sqrt(lensSquared);
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if (x > 0.0f) {
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dir.DivScalarImpl(&x);
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}
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}
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Vector3 position(matrixCam[3]);
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Vector3 up(matrixCam[1]);
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CalcLocalTransform(position, dir, up, viewMatrix);
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LegoVideoManager* video = VideoManager();
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LegoROI* view = video->GetViewROI();
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view->WrappedSetLocalTransform(viewMatrix);
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video->Get3DManager()->GetLego3DView()->Moved(*view);
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FUN_1003eda0();
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video->Get3DManager()->SetFrustrum(cam, 0.1, 250.0);
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}
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// FUNCTION: LEGO1 0x1003e300
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@ -243,10 +334,22 @@ void ConvertHSVToRGB(float p_h, float p_s, float p_v, float* p_rOut, float* p_bO
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}
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}
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// STUB: LEGO1 0x1003eda0
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// FUNCTION: LEGO1 0x1003eda0
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void FUN_1003eda0()
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{
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// TODO
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Mx3DPointFloat vec;
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vec.Clear();
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LegoROI* viewROI = VideoManager()->GetViewROI();
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if (viewROI) {
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viewROI->FUN_100a5a30(vec);
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SoundManager()->FUN_1002a410(
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viewROI->GetWorldPosition(),
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viewROI->GetWorldDirection(),
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viewROI->GetWorldUp(),
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viewROI->GetWorldVelocity()
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);
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}
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}
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// FUNCTION: LEGO1 0x1003ee00
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@ -210,6 +210,8 @@ class LegoAnimScene {
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LegoResult Read(LegoStorage* p_storage);
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undefined4 FUN_1009f490(LegoFloat p_time, Matrix4& p_matrix);
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inline LegoTranslationKey* GetUnknown0x04() { return m_unk0x04; }
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private:
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LegoU16 m_unk0x00; // 0x00
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LegoTranslationKey* m_unk0x04; // 0x04
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