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Add size annotations
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@ -19,12 +19,14 @@ struct Character {
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MxBool m_active; // 0x14
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};
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// SIZE 0x08
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struct Vehicle {
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char* m_name; // 0x00
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undefined m_unk0x04; // 0x04
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MxBool m_unk0x05; // 0x05
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};
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// SIZE 0x18
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struct Unknown0x3c {
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LegoROI* m_roi; // 0x00
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MxU32 m_id; // 0x04
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@ -10,6 +10,9 @@
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#include <io.h>
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DECOMP_SIZE_ASSERT(LegoAnimationManager, 0x500)
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DECOMP_SIZE_ASSERT(Character, 0x18)
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DECOMP_SIZE_ASSERT(Vehicle, 0x8)
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DECOMP_SIZE_ASSERT(Unknown0x3c, 0x18)
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// GLOBAL: LEGO1 0x100f6d10
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Vehicle g_vehicles[] = {"bikebd", 0, FALSE, "bikepg", 0, FALSE, "bikerd", 0, FALSE, "bikesy", 0,
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