Fix style issues

This commit is contained in:
Nathan 2024-03-20 01:51:33 -04:00
parent 90fae03e0b
commit a72e0f06aa
3 changed files with 5 additions and 5 deletions

View File

@ -20,9 +20,9 @@ struct Character {
};
struct Vehicle {
char* m_name; // 0x00
undefined m_0x04; // 0x04
MxBool m_0x05; // 0x05
char* m_name; // 0x00
undefined m_unk0x04; // 0x04
MxBool m_unk0x05; // 0x05
};
struct Unknown0x3c {

View File

@ -64,7 +64,7 @@ void PlayMusic(JukeboxScript::Script p_script);
void SetIsWorldActive(MxBool p_isWorldActive);
void DeleteObjects(MxAtomId* p_id, MxS32 p_first, MxS32 p_last);
// FUNCTION: LEGO1 0x100158b0
// FUNCTION: LEGO1 0x10015890
inline MxResult StartAction(MxDSAction& p_dsAction)
{
return LegoOmni::GetInstance()->StartIfUnknown0x13c(p_dsAction);

View File

@ -368,7 +368,7 @@ MxResult LegoAnimationManager::StartEntityAction(MxDSAction& p_dsAction, LegoEnt
g_characters[characterId].m_unk0x07 = TRUE;
MxS32 vehicleId = g_characters[characterId].m_vehicleId;
if (vehicleId >= 0) {
g_vehicles[vehicleId].m_0x05 = FALSE;
g_vehicles[vehicleId].m_unk0x05 = FALSE;
}
break;
}