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Fix
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@ -126,7 +126,7 @@ MxResult LegoGameState::Save(MxULong p_slot)
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MxResult result;
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InfocenterState* infocenterState = (InfocenterState*) GameState()->GetState("InfocenterState");
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if (!infocenterState || infocenterState->GetNameLetter(0) == NULL) {
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if (!infocenterState || !infocenterState->DoesNameExist()) {
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result = SUCCESS;
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}
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else {
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