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Replace FUN_10018980
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@ -37,7 +37,7 @@ class Act2Actor : public LegoAnimActor {
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MxResult VTable0x9c() override; // vtable+0x9c
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MxResult VTable0x9c() override; // vtable+0x9c
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MxS32 VTable0xa0() override; // vtable+0xa0
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MxS32 VTable0xa0() override; // vtable+0xa0
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void FUN_10018980();
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void SetShootAnimMap();
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void FUN_10019250(MxFloat p_speed, MxFloat p_param2);
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void FUN_10019250(MxFloat p_speed, MxFloat p_param2);
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void FUN_10019520();
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void FUN_10019520();
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void FUN_10019560();
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void FUN_10019560();
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@ -142,7 +142,7 @@ void Act2Actor::SetROI(LegoROI* p_roi, MxBool p_bool1, MxBool p_bool2)
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// FUNCTION: LEGO1 0x10018980
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// FUNCTION: LEGO1 0x10018980
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// FUNCTION: BETA10 0x1000c963
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// FUNCTION: BETA10 0x1000c963
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void Act2Actor::FUN_10018980()
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void Act2Actor::SetShootAnimMap()
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{
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{
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for (MxS32 i = 0; i < m_animMaps.size(); i++) {
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for (MxS32 i = 0; i < m_animMaps.size(); i++) {
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if (m_animMaps[i]->GetUnknown0x00() == -1.0f) {
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if (m_animMaps[i]->GetUnknown0x00() == -1.0f) {
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@ -1222,6 +1222,6 @@ MxResult LegoAct2::FUN_10052800()
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ap->FUN_1006d680(m_unk0x1138, -1.0f);
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ap->FUN_1006d680(m_unk0x1138, -1.0f);
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actor->SetWorldSpeed(0.0f);
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actor->SetWorldSpeed(0.0f);
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m_unk0x1138->FUN_10018980();
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m_unk0x1138->SetShootAnimMap();
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return SUCCESS;
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return SUCCESS;
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}
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}
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