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slightly improved name for rect
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@ -5,7 +5,7 @@
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DECOMP_SIZE_ASSERT(MxTransitionManager, 0x900);
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// 0x100f4378
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RECT g_rect_100f4378 = {0, 0, 640, 480};
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RECT g_fullScreenRect = {0, 0, 640, 480};
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// OFFSET: LEGO1 0x1004b8d0
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MxTransitionManager::MxTransitionManager()
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@ -120,7 +120,7 @@ void MxTransitionManager::Transition_Dissolve()
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if (VideoManager()->GetVideoParam().flags().GetFlipSurfaces()) {
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LPDIRECTDRAWSURFACE surf = VideoManager()->GetDisplaySurface()->GetDirectDrawSurface1();
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surf->BltFast(NULL, NULL, m_ddSurface, &g_rect_100f4378, 0x10);
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surf->BltFast(NULL, NULL, m_ddSurface, &g_fullScreenRect, 0x10);
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}
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m_animationTimer++;
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