slightly improved name for rect

This commit is contained in:
disinvite 2023-10-03 17:02:00 -04:00
parent 03474f032b
commit 03c4b5789c

View File

@ -5,7 +5,7 @@
DECOMP_SIZE_ASSERT(MxTransitionManager, 0x900);
// 0x100f4378
RECT g_rect_100f4378 = {0, 0, 640, 480};
RECT g_fullScreenRect = {0, 0, 640, 480};
// OFFSET: LEGO1 0x1004b8d0
MxTransitionManager::MxTransitionManager()
@ -120,7 +120,7 @@ void MxTransitionManager::Transition_Dissolve()
if (VideoManager()->GetVideoParam().flags().GetFlipSurfaces()) {
LPDIRECTDRAWSURFACE surf = VideoManager()->GetDisplaySurface()->GetDirectDrawSurface1();
surf->BltFast(NULL, NULL, m_ddSurface, &g_rect_100f4378, 0x10);
surf->BltFast(NULL, NULL, m_ddSurface, &g_fullScreenRect, 0x10);
}
m_animationTimer++;