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use refs instead of pointers
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67a01d9ac3
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@ -90,7 +90,7 @@ void MxTransitionManager::Transition_Dissolve()
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}
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if (res == DD_OK) {
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FUN_1004c4d0(&ddsd);
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FUN_1004c4d0(ddsd);
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for (int i = 0; i < 640; i++) {
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// Select 16 columns on each tick
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@ -115,7 +115,7 @@ void MxTransitionManager::Transition_Dissolve()
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}
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}
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FUN_1004c580(&ddsd);
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FUN_1004c580(ddsd);
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m_ddSurface->Unlock(ddsd.lpSurface);
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if (VideoManager()->GetVideoParam().flags().GetFlipSurfaces()) {
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@ -134,13 +134,13 @@ void MxTransitionManager::SetWaitIndicator(MxVideoPresenter *videoPresenter)
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}
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// OFFSET: LEGO1 0x1004c4d0 STUB
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void MxTransitionManager::FUN_1004c4d0(DDSURFACEDESC *ddsc)
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void MxTransitionManager::FUN_1004c4d0(DDSURFACEDESC &ddsc)
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{
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// TODO
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}
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// OFFSET: LEGO1 0x1004c580 STUB
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void MxTransitionManager::FUN_1004c580(DDSURFACEDESC *ddsc)
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void MxTransitionManager::FUN_1004c580(DDSURFACEDESC &ddsc)
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{
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// TODO
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}
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@ -91,8 +91,8 @@ class MxTransitionManager : public MxCore
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private:
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void EndTransition(MxBool);
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void Transition_Dissolve();
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void FUN_1004c4d0(DDSURFACEDESC*);
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void FUN_1004c580(DDSURFACEDESC*);
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void FUN_1004c4d0(DDSURFACEDESC &);
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void FUN_1004c580(DDSURFACEDESC &);
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MxTransitionManagerUnknownSubclass1 *m_unk08;
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undefined4 m_unk0c;
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