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Browse and customize all 66 game actors with a Three.js rendered preview featuring skeletal walk cycle animations. Click interaction matches the game's character-dependent behavior (Pepper=hat, Nick=color, etc.). - Parse WDB global parts and global textures for character assembly - Parse and serialize character data (66 entries x 16 bytes) in save files - AnimationParser for .ani binary format with hierarchical keyframe evaluation - Full g_cycles animation table (11 types x 17 animations) driven by move/sound - Per-mesh texture support for hats, torso, and face textures
17 lines
341 B
JSON
17 lines
341 B
JSON
{
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"walkAnimations": {
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"xx": "CNs001xx.ani",
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"Pe": "CNs001Pe.ani",
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"Ma": "CNs001Ma.ani",
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"Pa": "CNs001Pa.ani",
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"Ni": "CNs001Ni.ani",
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"La": "CNs001La.ani",
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"Br": "CNs001Br.ani",
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"Bd": "CNs001Bd.ani",
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"Pg": "CNs001Pg.ani",
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"Rd": "CNs001Rd.ani",
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"Sy": "CNs001Sy.ani",
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"Sk": "CNs001Sk.ani"
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}
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}
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